GraphicDesignerToolbox 1.0 - Computer generated graphics for designers

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  03 March 2009
GraphicDesignerToolbox 1.0 - Computer generated graphics for designers


Copenhagen/Denmark, March 30, 2009 -- Opcoders today introduced GraphicDesignerToolbox version 1.0 - an unique and powerful MacOS X graphics editor for generating textures, composing logos, photo manipulation, text effects and web graphics, targeted at professional web designers and artists.

Instead of virtual drawing tools and layers, GraphicDesignerToolbox provides adjustable building blocks which allows for extensive tweaking and re-use, much like a modular sound synthesizer.

"Because you can work with bitmaps and vectors," said Simon Strandgaard, "it's possible to make a wide range of graphics spanning from seamless tiling textures to vector logos. GraphicDesignerToolbox is exceptional at making web graphics."

After more than four years of development, the Opcoders team has now released version 1.0. Radical improvements have been made since the first public alpha in early 2008. GraphicDesignerToolbox is now complete.

  • Unified bitmap/vector compositing
  • More than 80 building blocks
  • Build assets and recycle your work

  • Mac OS X 10.4 or later
  • 1 GB system RAM
  • Graphics card with 64 MB video RAM
  • 20 MB hard drive space

Pricing and Availability:
GraphicDesignerToolbox 1.0 can be downloaded from the homepage. A single user license can be purchased for 29.95 Euros ($39.95 USD). Media and interested parties may request license codes for reviewing.

Direct Download Link, http://graphicdesignertoolbox.opcod...olbox_1.0.0.dmg

Opcoders is a privately funded company founded in 2006 by Simon Strandgaard in Copenhagen, Denmark. Opcoders main focus is the development of GraphicDesignerToolbox for the Mac platform.


Simon Strandgaard
(+45) 27592923
  04 April 2009
Version 1.0.1

Just released 1.0.1 today.

I have added 2 new building blocks.
  • Matrix - for working with convolution matrices.
  • Blendmap - for z-blur efx.

Here is an example of what the Blendmap block can be used for. screenshot

Kind regards
Simon Strandgaard
  04 April 2009
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