|10-23-2012, 01:37 AM||#1|
Join Date: Oct 2012
Problem with vertex normal/soften edge in Maya (actual bug)
I recently installed maya 2013, and while I was trying to bake a Hi-Res version of my mesh on a Low-Res, I've noticed a bug that I was easily able to reproduce on a cube :
When I take a simple cube, soften the edges and scale the cube in one axis to compress it I get something weird :
When I look at the vertex normal, they are not placed as I would expect (45 angle) :
It's not only a view port problem because the strange artifact appears in my normal map baking and it looks the same on a render (mental ray or maya)
I tried to delete my preferences and to reinstall maya 2013. I even reinstalled maya 2012, but the same thing happen. I have use maya for over 3 years now and never encounter this problem on my computer...
I'm thinking about formatting my computer...
Anyone here has any idea of what could cause this, software or hardware?
I have a i7 950 3.07GHz, an Nvidia 580 gtx, and i'm running on windows 7 64-bit
Thanks in advance!
|10-23-2012, 01:37 AM||#2|
Join Date: Sep 2003
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