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  12 December 2015
My secret weapon is move key expression in a few buttons. Move all keys for selected objects by 1, by 2 , by 5 and by 10 and of course negative value. This helps me create a procedural animation very quickly. Reaveal bones for example, scale and move multiple objects, unhide an hide. Shure, could do this by simple scripts, by if i have to do something very quickly i use this manner.
  07 July 2016
i like the drawSplit Tool..... you can also set it to mulit splice and get multiple evenly spaced cvs.

maya tutorials
  08 August 2016
My Secret Trick To Fastening Up Rendering Speed In Vray

Hi Guys this is a Trick to fasten the Rendering Speed in 3ds Max Vray. Defaultly Rendering is done by our computers Intel processor ( CPU ) and the computer Graphic card (GPU ) is not in use.
This video shows you how can we use Graphic card to fasten up the rendering speed.


Here is the video of the trick :
  08 August 2016
I think everyone know this tool but the options in it so flexible and im using it a lot since I notice it



I hope its useful
  08 August 2017
Not sure anyone mentioned but the time editor is amazing. The fact you could bring in 2 animations and it will blend pretty close to seamless is such a timesaver.
  03 March 2018
Originally Posted by colt: Imho, Connect Poly Shape, even for Maya 4.5, is a must. I used to love this in Maya 4.5!!! I hated that it wasn't built-in because it wasn't updated that often. I also hated that there wasn't a proper bevel tool in Maya, this was the main reason I shifted over to modo for modeling tasks.

I may get into Silo since I always wanted to but for a variety of reasons didn't. My secret weapon is specialized tools. I seriously wish some company, maybe even Nevercenter would acquire Amapi Pro from Smith Micro, pull it from mothballs and incorporate it into their code. I used to love the snapping grids and the curve tools when I was an alpha , then beta tester for them. I'm seriously considering Moi3D or even Cobalt, that stuff I found is as good for base mesh modelling of some organics as newer Zbrush kit bash methods.
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