LC #42 Pipers Alley

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  01 January 2016
Thanks gerardo ,

Last edited by asinn : 01 January 2016 at 07:19 PM.
 
  01 January 2016
LC #42 Pipers Alley

Final Entry second version....



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AMIT BISWAS

Last edited by amitlighting : 01 January 2016 at 09:38 AM. Reason: image not showing
 
  01 January 2016
LC #42 Pippers Alley - Final Shot

Hi all! That is my version of Pippers Alley. All kind of feedback is welcome! I used Arnold with Maya and Nuke for the comp.



Greetings!
 
  01 January 2016
in a few hours I will close the thread and open the new challenge
Giorgio
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giorgioluciano.co.place
 
  06 June 2016







Last edited by oopsnitesh : 06 June 2016 at 07:07 PM.
 
  06 June 2016
Artist Opinion

[QUOTE=oopsnitesh]

Really Great work I like the variations. It has a really creepy feel. Reminds me of silent hill. The volume lights really gives it a lot more emotion and dept. The last image has some burned out spots that draws the eye out, but the overall feel is very good and impressive.
 
  06 June 2016
Yes it is kind of eerie but indeed beautiful ! I like the foggy atmosphere. It's true that there is some very overexposed light but I love the image as it is Thanks for sharing
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giorgioluciano.co.place
 
  07 July 2016
Thnaks for your comments . Another render with better quality .

Last edited by oopsnitesh : 07 July 2016 at 03:23 PM.
 
  07 July 2016







Last edited by oopsnitesh : 07 July 2016 at 03:22 PM.
 
  07 July 2016
Breakdown of PiperAlley ............................



 
  01 January 2017
Thumbs up These are great!

I'm really enjoying looking at these challenge entries!

I especially like Ahqi's Studio Ghibli style one and the Deep Dream ones (especially korabkoff's.)

gerardo's tests look terrific, especially the 3rd of the smaller close-up ones. That shows a nice fill-level that would be good to spread into the sun-lit parts of the scene (the cracks/corners/blacks shouldn't go any darker on the sunny side of the street than they do on the shady side.)

Actually, to everybody, I think this is one of those scenes that you could light fill-light first, just getting a nice base illumination via IBL (or fill lights plus some occlusion, whatever your approach) to make sure blacks don't go too black, and try to get appropriate reflections on things that might be reflective (even if a metal lamppost is painted black and you don't see reflections on the parts facing towards camera, you'd at least expect some reflections around the edges.) After that some atmosphere (it doesn't have to be foggy, but some kind of sense of depth to make sure what's far away doesn't look too similar to what's up close) would help -- maybe you can do a lot of that in post if you've rendered out some depth information. Anyway, if you get the fills, reflections, and depth fading done, then adding specific light sources like sun, moon, lamps, lit windows, or whatever could be your last step after the foundation is built. Just my 2 cents.

-jeremy
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Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
 
  01 January 2017
Originally Posted by jeremybirn: gerardo's tests look terrific, especially the 3rd of the smaller close-up ones. That shows a nice fill-level that would be good to spread into the sun-lit parts of the scene (the cracks/corners/blacks shouldn't go any darker on the sunny side of the street than they do on the shady side.)
-jeremy


Yes, had the same impression all the time but illumination looks correct in the 'linear-scene' version where shadows look the same:



So I thought first it was an optical illusion of perceiving shadows near the lite areas look darker than what they really are - like Adelson's shadow illusion:



But inspecting the output-referred version, shadows in lite areas are indeed a bit darker as you say. So checked the processing between color rendering and grading and found that there was an overlayed colored texture as secondary color correction darkening precisely those areas. Retouching the texture provides a bit better result, I think:



Thanks for your comment and suggestion





Gerardo
 
  01 January 2017
Simply great Image and thanks Jeremy for the feedback given.
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"please be gentle I'm still learning.."
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  01 January 2017
my final result


lc

https://community.renderman.pixar.c...pers-alley.html

Maya2016
RfM 20
Nuke 9
 
  03 March 2017
Finally getting around to posting these; disabled DoF.

Frame: 360


Frame: 240


Frame: 192


Thanks again Clint; this was a fun scene to light.

Cheers,

Last edited by hgagne : 07 July 2017 at 08:44 PM.
 
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