Robert Johnson - Animation Session 11 - Action Cut

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  12 December 2004
Robert Johnson - Animation Session 11 - Action Cut

Ok this will be my entry then I guess
Im done now..dont see what else I can change..I mean its 100 frames..
Will be waiting for the next comp..

*** http://www.flow3d.net/supergramps/final_30.mov ***

http://www.cgnetworks.com/story_cus...y_id=1115&page=
link to the page with the model I rigged, belive its protons model..looks like it



**original post (links removed)**

http://www.flow3d.net/supergramps/scene.jpg before you take the time to download the ~800kb .mov file


http://www.flow3d.net/supergramps/wip1.mov

aprox..erm..2hours work or so..very "been there seen that" concept doh Im afraid. first cgtalk comp entry so I hope its right..I hope I did the cut the way you were suposed to
the model is by Proton I belive, got it from one of those free model packs
rigged it like a day ago for a 1 min short I wanna do, I suck at run-animations so this was kinda nice to do
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Last edited by F3D : 12 December 2004 at 09:39 AM.
 
  12 December 2004
Nice idea, Robert!

However, I think you should make it clearer right before the cut that your character senses something under his feet.

I'll be watching your progress !
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  12 December 2004
ok I'll try!
I have yet to do acting classes so I really suck at expressing myself through the characters, but Im gonna work more on the facial expressions since they are kinda the same all the time..

maybe he could look down once, and then look at the cammera all scared, and then jump up..
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  12 December 2004
Just a note

Smooth work - I'm impressed you got such a big model to believeably fall through a small hole. No body parts clipping the sides or anything.

The hands on his face are a little odd though - I totally get that he's putting one hand on the side of his face in a slightly flustered manner (makes me think that he's uneasy about something) and that the other hand is pensively touching his lip (makes me think that he's thinking about something) It just looks a little odd to have both hands there at once.

~Raised
 
  12 December 2004
heh thank you, at first I actually wanted him to get stuck half way, like in the Incredibles trailer..but I just flushed him down the drain

yeah, his left hand is rather booring isnt it? I put it down to the side now..

EDIT: (from earlier today, had a sloppy version up, worked on it a bit..final version perhaps?)

http://www.flow3d.net/supergramps/wip2_30.mov

well, I've watched this loop over and over now..dont know what else to do to it
hope I can still enter it in the comp, if not..then I guess I have something to fill my gollege application reel with :P
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Last edited by F3D : 12 December 2004 at 01:18 AM.
 
  12 December 2004
I think you might want to play with the timing of the cut. when you cut, super gramps is going down before the cut, and up after it. maybe pushing it back a bit would help.
 
  12 December 2004
Right Ill try that thank you!
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  12 December 2004
ok, a suggestion.
When he falls down it actualy looks like he's jumping into that hole.
I wouldn't make him move upward. I would keep him as he is and let him fall down with a stretch. Body goes down, head stays where it is and then shoots down aswell.

Just my humble opinion.
 
  12 December 2004
well I did like Awake said and pushed the cut back so that he goes down in the cut..wonder if that is ok with the competition assignment, since the action was suposed to follow through the cut but now actually happends after it? oh well..until next time

Natxotic, dont agree about that I think..hmm dont know about the whole keep him where he is either..oh well, gg
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  01 January 2006
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