Question about Mocap and C4D

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  10 October 2012
Question about Mocap and C4D

Hi there.

I want to start working with some BVH files which come into Cinema with their own rigs.

Is it possible to apply the animation data on the BVH rig to Cinema's built in character rig?

If so, how does one do that?


  10 October 2012
You have a mocap template in the character builder with various options (Daz/poser, Mixamo...).

Choose the most appropriate one then use a retarget tag to transfer the motion from the imported BVH to your character rig.

Note that the Daz/Poser compatible is only in R14 I think.
  10 October 2012
Thank you Eric.

By the way, does anyone know of any good sources of free bvh files that I can use to experiment with in Cinema 4D?

Incidentally, BVH is the best format to use for Mocap data in C4D. Correct?

Last edited by JoeHerman : 10 October 2012 at 03:45 AM.
  10 October 2012
Thanks again.

I guess you would need to make sure the two rig hierchies match (the BVH and the Character Object) to make the Retarget tag work.

Last edited by JoeHerman : 10 October 2012 at 05:22 AM.
  10 October 2012
If you uncheck 'use hierarchy instead of names' then you can just make sure that the names of the controlers match, even if the hierarchies differ.
You will need to make sure the starting rotations are similar though.
Cinema 4D R19 Studio, Octane, Z Brush, Mudbox, Adobe CC
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