|02-02-2014, 08:47 PM||#1|
Join Date: Mar 2004
How can i align a translation to another?
sorry, there are so many interesting questions:
i would like to build a standard cube with dark edges, so i made 2 cubes, the first as a normal cube and a second one on top set to wireframe (with dark color).
1. question: i can only see the wireframe cube in ogl-mode! In software mode the wireframe stays with filled faces. Whats going on?
2. question: how can i link the wireframe-cube to the other cube so they always stay together when i move one of them?
Thanks for help!
|02-03-2014, 09:34 AM||#2|
Join Date: Sep 2009
for question number 2 i see two ways to do it:
a) use the simple expression:RMB on the translate value->simple expression-> now select both cubes and drag the "+" from the expression line onto the translate value of the other cube
b) use a merge3d node to merge both cubes and animate the merges translate,rotate,scale values (its better to leave both cubes in the origin before merging)
|02-12-2014, 02:26 AM||#3|
Los Angeles, USA
Join Date: Oct 2007
As of Fusion 6.4, wireframe mode is not supported in the software renderer.
That information is available in the manual: http://www.vfxpedia.com/index.php?t...usion_6/Cube_3D
Another possibility for linking the movement is you could use two Renderer3D nodes: one set to OGL for the wireframe and the other to Software for the filled faces. Then merge the renderers and color correct the wireframe to taste.
|02-12-2014, 02:26 AM||#4|
Lord of the posts
Join Date: Sep 2003
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