What areas of 3D CG are not multi-threaded?

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Old 05 May 2013   #1
What areas of 3D CG are not multi-threaded?

Trying to understand which areas the multiple core showdown affects: 0.
I normally focus on modeling and it seems to get NO love from multi-threading, what more there is in the same condition?

So the other question would be. Why do I want to buy a 10-core cpu each having say 2.0GHz, versus (imagining) a QuadCore 5GHz?

Cheers
 
Old 05 May 2013   #2
Quote:
Originally Posted by probiner
Trying to understand which areas the multiple core showdown affects: 0.
I normally focus on modeling and it seems to get NO love from multi-threading, what more there is in the same condition?

So the other question would be. Why do I want to buy a 10-core cpu each having say 2.0GHz, versus (imagining) a QuadCore 5GHz?

Cheers

I think you might want to focus on softwares (and their capabilities in this area) and not so much the 'area' of the pipeline.

Most software developers making a product from 'scratch' today would be pretty silly not to try and have it be multi-threaded if possible. Its only feature sets that are older -say more than ten years- that sometimes remain not multi-threaded. Most developers worth a dam rectify this -if possible- ASAP to remain competitive. SideEffects's Houdini comes to mind as a software that had/s features that went from 'single' to 'multi' when priority and resources allowed for them.
 
Old 05 May 2013   #3
3ds Max developers have said that not everything actually runs faster with multithreading, so some things don't do it on purpose.

Also, one thing to note, stats aren't everything. Like AMD processors have some pretty high stats, but don't compare to something from Intel with similar stats.
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Old 05 May 2013   #4
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