paint effects to polygon textures not carrying over from mac to pc correctly

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Old 04 April 2013   #1
paint effects to polygon textures not carrying over from mac to pc correctly

i made textures using mia_materia_x while working at schol on a mac and when i brought it home the textures do not recognize. but if i open the project on my mac laptop the textures are fine. what is going on? any ideas? file 1-20 are missing and so are the ramps 1,2,4,7-18,20 are missing. discovered this in the hypershade window located under textures. under hypershade>materials shrub1leafshader(phong),shrub1shader(phong),shrub1 mesh(phong) and more these are some examples.
I was aplying the textures to polygons that i created from paint effects. Also i was using the utilities under hypershade called multiplier,reverse, and gama correct on the materials. not sure if this is relevant.



ps: for both os i open maya then go file>project>set project and always have my project folder on the desktop. Also it works fim\ne mac to mac no problem just when i try to work on a pc. I am using maya 2011

from script editor:
file -f -new;
// untitled //
commandPort -securityWarning -name commandportDefault;
// mental ray for Maya 2011
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2011/mentalray/maya.rayrc.
// mental ray for Maya: setup
// mental ray for Maya: initialize
// mental ray for Maya: using 1 license
// mental ray for Maya: register extensions
// mental ray Node Factory: loaded
// mental ray for Maya: successfully registered
// mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2011/mentalray/maya.rayrc
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/AdskShaderSDKWrappers.mi
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/architectural.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/architectural.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/base.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/base.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/contour.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/contour.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/paint.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/paint.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/physics.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/physics.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/production.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/production.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/subsurface.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/subsurface.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2011/mentalray/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/Maya2011/mentalray/lib/surfaceSampler.dll
// generating Maya nodes…
updateRendererUI;
updateRendererUI;
// File read in 0 seconds.
// Warning: C:/Users/chase/Desktop/Chase_laux_project/scenes/plant_environment_003.mb has no references. Bypassing Preload Reference Editor. //
file -f -options “v=0” -ignoreVersion -loadReferenceDepth “all” -typ “mayaBinary” -o “C:/Users/chase/Desktop/Chase_laux_project/scenes/plant_environment_003.mb”;addRecentFile("C:/Users/chase/Desktop/Chase_laux_project/scenes/plant_environment_003.mb", “mayaBinary")
requires “Mayatomr” “2011.0m - 3.8.1.26 “;
requires “stereoCamera” “10.0”;
// File read in 0 seconds.
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/pine.gif doesn’t exist, node file12 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/pine.gif doesn’t exist, node file12 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/pine.gif doesn’t exist, node file12 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/pine.gif doesn’t exist, node file12 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/bark.iff doesn’t exist, node file18 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/bark.iff doesn’t exist, node file18 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/bark.iff doesn’t exist, node file18 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/bark.iff doesn’t exist, node file18 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/branchNew2 doesn’t exist, node file17 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/branchNew2 doesn’t exist, node file17 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/branchNew2 doesn’t exist, node file17 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/branchNew2 doesn’t exist, node file17 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/bark.iff doesn’t exist, node file19 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/bark.iff doesn’t exist, node file19 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/bark.iff doesn’t exist, node file19 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/bark.iff doesn’t exist, node file19 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/woodFernLeaf.tif doesn’t exist, node file3 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/woodFernLeaf.tif doesn’t exist, node file3 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/woodFernLeaf.tif doesn’t exist, node file3 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/woodFernLeaf.tif doesn’t exist, node file3 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/sideleaf.rgb doesn’t exist, node file15 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/sideleaf.rgb doesn’t exist, node file15 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/sideleaf.rgb doesn’t exist, node file15 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/sideleaf.rgb doesn’t exist, node file15 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/paintPine doesn’t exist, node file16 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/paintPine doesn’t exist, node file16 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/paintPine doesn’t exist, node file16 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/paintPine doesn’t exist, node file16 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/poplar_single.iff doesn’t exist, node file13 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/poplar_single.iff doesn’t exist, node file13 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/poplar_single.iff doesn’t exist, node file13 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/poplar_single.iff doesn’t exist, node file13 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/bark.iff doesn’t exist, node file1 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/bark.iff doesn’t exist, node file1 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/bark.iff doesn’t exist, node file1 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/bark.iff doesn’t exist, node file1 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/sideleaf.rgb doesn’t exist, node file6 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/sideleaf.rgb doesn’t exist, node file6 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/sideleaf.rgb doesn’t exist, node file6 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/sideleaf.rgb doesn’t exist, node file6 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/poplarLeaves_blueAlphaTrans.iff doesn’t exist, node file20 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/poplarLeaves_blueAlphaTrans.iff doesn’t exist, node file20 //
// Warning: Texture file /Applications/Autodesk/maya2011/Maya.app/Contents/brushImages/poplarLeaves_blueAlphaTrans.iff doesn’t exist, no
 
Old 04 April 2013   #2
If the texture image files are missing u cant have them as texture in ur scene. If some files still exists try redefining their path.
 
Old 04 April 2013   #3
http://www.creativecrash.com/maya/d...etexturemanager
 
Old 04 April 2013   #4
Just to explain what's going on here-

When you convert pfx to poly, Maya creates a standard shading network with file textures etc. Normally, the file textures used in Maya are stored in your project directory, and you can easily switch between PCs or macs because its all just relative to the project directory. However, the PFX textures are sourced from the installation directory of Maya. Since the installation directory varies between OS, and potentially even different computers, this can be a pain to manage. You could redefine all the paths as suggested before, but I think fixing this would be something quite straightforward for a MEL script, which is likely what CGbeige's posted link would do. Maya 2014 will have a file path editor too though, which sounds awesome for issues like this one, hehe.
 
Old 04 April 2013   #5
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