Motext morph between waypoints

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Old 01 January 2013   #1
Motext morph between waypoints

I have three MoText objects containing the same text. I want to use Effectors to transform the text size and position.

I'm trying Inheritance effector which positions the text correctly, but doesn't affect size. Any ideas how to make the text scale as well as move so it ends up the same size and position as the target text?

Or maybe there's a more obvious way to do this that I'm not thinking of.

I've attached a sample project that might explain it better. I want MoText 1 to travel to MoText 2, then MoText 3 while matching the size and position of the targets.
Attached Files
File Type: zip MotextMorph.c4d.zip (58.0 KB, 2 views)
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Old 01 January 2013   #2
I think maybe I've come up with a solution. I keep the height of all MoText objects the same. But I put MoText 2 into a null and scale the Null down. Then I put that Null into the target Object of the Inheritance effector.

Is there a better way to do this?
Attached Files
File Type: zip MotextMorph2b.c4d.zip (58.4 KB, 7 views)
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Last edited by Navstar : 01 January 2013 at 12:53 AM.
 
Old 01 January 2013   #3
Use Scale instead of resize?
Then add a second effector for the third placement.

Cheers
Lennart
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Old 01 January 2013   #4
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