Corner problem with UV

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 03 March 2013   #1
Corner problem with UV

Hey!

I'm trying to UV map a camera, and both front sides is extruded inward a bit. And I want to put a texture in the "hole". But my problem with this is when i try to texture this extruded bit and smooth my mesh, there is a part which don't get textured. So when I try to apply the same texture in the smoothed mesh it just get stretched and weird.

So my question is how I can UV map this extruded part to make the texture look like one piece.

I've been reading about skinning and exporting the UV map, could something similar be the solution to this problem?






I'm thankful for any help!
 
Old 03 March 2013   #2
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:55 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.