Texture Entire scene?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 11 November 2012   #1
Question Texture Entire scene?

I am new to texturing but am self teaching and learning fairly fast. I have a question that I am having a hard time finding the answer to. The scene below is unwrapped. I grouped together and unwrapped the Tanks(Group1), Pipes(Group2), Shack(Group3), Pump, Pump island, barrel(Group4).

My first thought was to unwrap them all then attach all models and do another unwrap thus applying them all to 1 texture map. The problem I run in to is the model has many details down to screws and bolts and this causes a VERY limited texture space problem.

Should I just apply each group to its own texture map, thus ending up with 4 texture maps?

I would like to use this scene in Unity or Unreal engine as well as use the different models in other scenes. I assume that if I use only 1 texture map I would have to redo the textures if I say for instance use just the gas pump in another scene, is this correct?

 
Old 11 November 2012   #2
is this for a game or a render..`?
if you are working for a game 4 maps would do it...
for a render i would do much more maps...
__________________
...
 
Old 11 November 2012   #3
Originally Posted by oglu: is this for a game or a render..`?
if you are working for a game 4 maps would do it...
for a render i would do much more maps...


Thanks for the quick response.

Okay so this answer might be a little wishy washy but both, i would like to use it for both.

For instance, I might use maybe the pump for a game or for a render or for both. Not sure if thats a ridiculous idea or not, like i said this is new to me although I have a general grasp of the concept of texturing and texture maps I don't know the limitations or do and donts.
 
Old 11 November 2012   #4
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:31 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.