Mograp collision detection trigger

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  3 Weeks Ago
Mograp collision detection trigger

Hi all,
I was wondering, I have a grid cloner with clones that have animation, is there a way to trigger the animation based on collision detection? I am not looking for the animation to start based on the falloff of some kind of deformer, I want the animation to play once when an invisible object move though it.

Thanks in advance
 
  3 Weeks Ago
What kind of an animation is it? Can you describe the scenario a bit more?
 
  3 Weeks Ago
If has dynamics you put a ghost tag in an object.
 
  3 Weeks Ago
currently it is a very simple aimation, several clones arranged in a grid and I want that their animation will play when somekind of object is moving throug them
I tried to use the collider object as a ghost but I dont know how to transfer the collision information to each clone to start its animation
 
  3 Weeks Ago
Found this by EJ - http://www.eyedesyn.com/tutorials/t...s-in-cinema-4d/
Useful?
 
  3 Weeks Ago
Thanks, seen that already
all the tutorials that I have found online are based on the falloff so if I move the deformer the clone animation will play based on the movement speed of the deformer
I want the animation to play once in the original speed when the cloner is under the influence of the collider, I don't care if it is a modifier or a collider body.
 
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