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Old 05-19-2017, 04:19 PM   #1
fcocarsor
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Help with Vray shader

Hi

I'm trying to get the material of attached image. So far, these are my settings:

I have two Fresnel nodes, one connected to the diffuse and the other to the self-illuminance:

DiffuseFresnel
Front color: blue
Side color: white
IOR: 1.100

SelfIlluminanceFresnel
Front color: black
Side color: white
IOR: 1.100

Reflection: white
Reflection glossiness: 0.5

Refraction: gray (value is 0.5)
IOR: 1.000

I'm getting mixed results. The glow effect is not so noticeable and the transparecy of the material makes it look like glass. Any ideas?

Reference


Render
 
Old 05-19-2017, 08:10 PM   #2
sentry66
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pretty sure it's just a flat color (black) with fresnel/facing ratio fading to light blue on edges and then in composite stage adding that frame over other anatomy
 
Old 05-19-2017, 11:42 PM   #3
Ginyuman
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Troels Thomsen
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Take a look at this tutorial. might help..

http://lesterbanks.com/2014/03/crea...ay-effect-maya/
 
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