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Old 09-13-2013, 11:40 AM   #1
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size issue of low poly and high poly in zbrush

I exported my retopoed low poly character from zbrush in maya where i am able to unwrap in maya. I
managed to unwrap it in maya finished but now i have a problem ! When i first import my low poly mesh to zbrush. It was so tiny. And i totally don't know what to do now. I didn't change the size of my low poly char that i export from zbrush to maya. Please help me, I am totally inexperienced.
Old 09-14-2013, 08:38 AM   #2
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Raffaele Fragapane
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Old 09-14-2013, 08:38 AM   #3
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