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Old 03-10-2013, 09:19 PM   #1
Titouan
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Titouan PERROT
Set Surfacing
Illumination Mac Guff
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MultiMatte and VrayBlendMtl

Hi folks,

I looked on the forum for a topic where it explains how to manage a multi matte with a blend shader but I didn't found it.

Maybe one of you can help me out.

I am trying to make a matte pass for an element of my scene. It blends ceramic and golden paint through a mask.

The idea was to have a matte with both shader in order to edit them in post.

But I can't obtain anything good.

here is my shader :



The green and blue circle are the two shader I want to have on my pass.

I add on them a Material ID attribute :



But it seems that the shader assigned overrides the Id of the matierials ID which interess me.

Is anybody have an idea ?

If I am not clear don't hesitate to ask for further informations.

Thanks by advance

Cheers
 
Old 03-10-2013, 09:19 PM   #2
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