|03-13-2013, 06:12 PM||#31|
Keeper of the Cheeseportfolio
Reality Check Systems
I am wondering if this plugin is similar to the AoB curvature shader talked about elsewhere on this forum? If so, then it makes for a great alternative to for Mac users wanting that plugin who are shut out by the developer. If not, I would love to know the ways they differ. I did buy this plugin yesterday, but am wrapping up a few projects so haven't yet had the opportunity to test it out.
Perhaps if someone has both of these, they could shed some light.
Mac Pro 12 x 2.6 GHz 64GB Quadro K5000
MacBook Pro 4 x 2.3GHz 16GB GeForce GT 750M
C4D R16 Studio/CC/FCS 3
|03-14-2013, 08:29 PM||#32|
Join Date: May 2007
Is one of the limitations is that vertex maps can't be animated? I'm looking at your example of the Mograph cubes. It looks like there's a "current state to object" polygonal double of the Mograph system that has ATM tag applied to it.
Is animated AO impossible?
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Last edited by Navstar : 03-14-2013 at 08:35 PM.
|03-14-2013, 09:17 PM||#33|
Join Date: Nov 2002
>Is one of the limitations is that vertex maps can't be animated?
sure it can be animated. yu just include polygon objects.
The cube/mograph example just shows you a way to you the polygon transfer tag, which comes with the plugin , you group bunch of objects into one single polygon object.
>It looks like there's a "current state to object" polygonal double of the Mograph system that has >ATM tag applied to it.
no , thats the poygon transfer tag, converting tthe mograph object and all its geometry , into a single object , which you can use a vertex tag on, and therefore the topo tag.
>Is animated AO impossible?
yes, there are a few examples in the dropbox showing animated AO with multiple objects.
|03-14-2013, 09:17 PM||#34|
Lord of the posts
Join Date: Sep 2003
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