Substance painter AO channels not working correctly?

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Old 02 February 2017   #1
Substance painter AO channels not working correctly?

I dont know whats going on but my AO channel doesnt seem to show the correct results.
Any object I add a Fill Layer+Levels for AO it gives me what you see on the image (see back site of the model for an example).
I have checked and its the correct AO bake map that I have.

Any ideas what causes this?
In the mean time if I keep the AO as it is after was baked it shows correctly (see rest of the model)
It appears impossible to find a way and control the intensity though through the channels since it gives me these results
 
Old 02 February 2017   #2
Ok found the solution
Seems the problem was on the UV scale. For some reason it didnt have Scale 1 by default
 
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