08 August 2003 | |
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Know-it-All
Joe
Visual Effects Supervisor
Los Angeles,
USA
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Rigging Tutorial
Hello,
I thought I'd let everyone know that my first tutorial has been published online by animationartist.com. It's a general overview of rigging, for those who might not be familiar with the subject, or just want to learn something more. It also offers encouragement to students/hobbyists interested in being character TD's. It's on the main page at Animation Artist any feedback is welcome! Thanks, Joe ![]() ps..here's a screenshot! ![]() __________________
IMDB Last edited by -dc- : 08 August 2003 at 06:33 AM. |
08 August 2003 | |
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Expert
portfolio
CGConnect Member
x y
Canada
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Great tutorial Joe!
plugged at cg networks ![]() |
08 August 2003 | |
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snr potty trainer
portfolio
jason slabber
naiad|houdini TD
blackginger
Cape Town,
South Africa
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sweet, added to my favorites/tuts
![]() thx |jason __________________
http://www.vimeo.com/user3404661/albums |
08 August 2003 | |
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Frequenter
Canada
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Thanks Joe - nice overview.
This is not a technical forum so this may not be the place to ask/answer, but I have 2 questions ![]() 1) The 3 joint setup for the scapula: they are 3 bones grouped under... what? 2) The arm and legs are also not connected to the main torso of the skeleton? Interesting stuff to try. Thanks again. __________________
-Mark- |
08 August 2003 | |
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Know-it-All
Joe
Visual Effects Supervisor
Los Angeles,
USA
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Quote:
Originally posted by markbones
[B] 1) The 3 joint setup for the scapula: they are 3 bones grouped under... what?] Hi Markbones, to answer your question. The 3 joint for the scapula actually has IK on it, going from the root to the end joint. This is parented under the same group as the clavicle IK handle, that way they move together.
Quote:
2) The arm and legs are also not connected to the main torso of the skeleton?]
The arms and legs are grouped, but they are still connected to the main torso. Each arm is parented under it's respective shoulder, and the legs are connected at the hips. Thanks for the compliments guys, I am glad you like the article! I know it might not be as "in-depth" as you would want, but there's more to come, and I will be covering some pretty lengthy topics so stay tuned! ![]() Regards, Joe ![]() __________________
IMDB |
08 August 2003 | |
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animator
seattle,
USA
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Good overview!
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08 August 2003 | |
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Know-it-All
Joe
Visual Effects Supervisor
Los Angeles,
USA
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Just for the record, my methods are based off of ideas that Jason Schleifer pioneered. I put my own twist on them, but they are still his. I do have alot of my own stuff, but I don't want to discredit Jason at all. Of course, at work we have our own methods, but for my personal stuff I stick pretty close to his methods.
![]() Regards, Joe __________________
IMDB |
08 August 2003 | |
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Nerf Herder
Michael Belcher
24 hrs
New Zealand
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Thanks DC
That was informative - the 5 bone shoulder - vertex weighting (total = 1) and influence for muscle deformation, were all xtremely helpful pieces of info. Thanks again for writing a great tut.
Mike. |
08 August 2003 | |
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Frequenter
portfolio
krishna
3d animator
Gaming
Bangalore,
India
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cool
very useful TUT
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08 August 2003 | |
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Frequenter
dudeguy
Lead Modeling Artist
Electronic Arts
Canada
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Good article, thanks for sharing.
![]() __________________
You ever dream in 3D? It's like the boogeyman is coming straight at ya! -Kramer |
08 August 2003 | |
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Know-it-All
Joe
Visual Effects Supervisor
Los Angeles,
USA
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Thanks for all the feedback guys!
![]() I can't believe how well it's doing, so far I have over 40,000 reported hits on the article! I have more articles coming soon, i'll post links as they get published. Regards, Joe ![]() __________________
IMDB |
08 August 2003 | |
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Veteran
Student
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Great tutorial. That website is amazing, I was just parousing the tutorials section, lots of great stuff.
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08 August 2003 | |
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New Member
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Congrats on the published tutorial. A little late on finding this thread, but WORD.
-Filmer ![]() |
01 January 2006 | |
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Expert
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Thread automatically closed
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