MoText Texture Sliding When Animating Horizontal Spacing

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  12 December 2017
MoText Texture Sliding When Animating Horizontal Spacing

Hi all,
I applied a highly textured material to a MoText object and then animated its Horizontal Spacing (aka tracking).
The texture doesn't stick to each moving letter. I can't find a way to make it work.
Any ideas appreciated.
Thanks!
 
  12 December 2017
https://www.c4dcafe.com/ipb/forums/...-with-effector/
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David

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.9.5 / C4D StudioR12 / CS6

R.I.P. 11.02.11 ... my dear friend .
 
  12 December 2017
Thanks David. Unfortunately breaking up the text and putting it in a Cloner object is not an option for me since I need to keep MoText editable to reuse the animation with several different phrases.
M.
 
  12 December 2017
You could just dupe the file and adjust the type for each phrase ... no?
__________________
David

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.9.5 / C4D StudioR12 / CS6

R.I.P. 11.02.11 ... my dear friend .
 
  12 December 2017
I'm assuming you're using UV mapping Projection on the Texture Tag.
If you used noises in your material, make sure they are set to "UV (2D)" Space in the Noise Parameters.
If on the other hand you're using a spacial projection (e.g. Flat), there's nothing you can do, as the object is changing size while the material isn't.
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noseman.org
 
  12 December 2017
Would not the"stick texture" tag work for this??
I use a lot of native C4D procedurals with no UV coordinates/maps
on the clothing of MDD animated Figures imported from
another application, and the stick texture tag prevents "texture crawling" for me.
 
  12 December 2017
Thanks for the replies, guys. I used different projections but the issue remained.
In the end I eliminated the Horizontal Space tracking idea from the animation and did something else.
I think MoText should have an option to make textures stick to each character to avoid this problem.
 
  12 December 2017


Kerning in MoT works to an extent, but, if starting with a "T", as in this sample,
you'll need to adjust it manually. However, the texture stays put.
I used flat projection with C1 restriction ... cubic and spatial work well too.



__________________
David

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.9.5 / C4D StudioR12 / CS6

R.I.P. 11.02.11 ... my dear friend .
 
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