Ocean with Displacement with Vray

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  09 September 2012
Ocean with Displacement with Vray

Hey guys,

I am sure its in the forum but i've spent hours and I am getting tired and frustrated.

I am doing a 3D map so I am decently far away. It is stylized and I want to add a realistic water effect.

I've been trying to hook up the ocean texture to the displacement map but either way, I am not getting a desired result. I can't even see the displacement working and I've used a surface shader to visually verify that it looks right.

Anyone has a scene they can share showing a decent view of the ocean?
  09 September 2012
Are you using the VRay Water texture? i have tested it and got it to work however i think the patch size is important to get right.

Hope this helps somewhat.
Voxels for dinner.
http://esvfx.wordpress.com/ maya vfx blog
  09 September 2012
afaik Ocean Shader Texture doesn't work in Vray for displacement. Neither does it in Arnold.
Hence why both have their own solutions...

But I love the ocean texture too!
  09 September 2012
I tried using vray water but it isn't a normal black and white image isit? Do we map that to the bump?

I've included a sample when i used the ocean texture. But I suppose in real life, from this distance...it would be relatively flat? I included the trees for scale. Does anyone have a good formula for water for this distance?

Also, off topic...I used linear workflow...it looked great in the vray framebuffer with the RGB button clicked on. I rendered it as a 32bit exr with the render settings gamma 2.2 with "affect background" and "don't affect color" ticked. is this wrong? my final render looks way darker in photoshop when I convert it back to 16bit. =( But when i preview on my mac the .exr.... i am seeing what I saw on the vray frame buffer.
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  09 September 2012
If I remember correct the vray water shader is a vector displacement texture, so set your disp settings to vector.
  09 September 2012
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