Maya 2018 - Review: Creativity OFF - Efficiency almost ON!

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  12 December 2017
there is an other bugfix release on the way...
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  12 December 2017
Originally Posted by -/\-Scott-M-C4D-/\-: So you can't buy Maya outright for a reasonable cost...I mean seriously ?... It cost's £1,644.00 A YEAR to NOT own, ....Where's the Maya Elements version that the average consumer can buy ? As for Visual FX software, you can download the pretty amazing free version of Fusion 9 or buy the commercial version of it for less than £300 from Black Magic and import your models into it's 3D environment...and if one doesn't like Blenders UI's there's a nicer alternative called Blender for Artists. If one wants to spend money, they can get ZBrush 4R8 for £600 inc vat or Cinema 4D R19 Core for £780 inc vat...and have it for as long as they want at no further expense.. or even Lightwave 2015 as an all round alternative to what Cinema 4D offers for a fraction of the price of what the C4D Studio version provides. Lightwave might not have all the bells and whistles of C4D or same extent of plugin support, but it doesn't cost the earth either, even if the Gui is a bit long in the tooth.   

I use C4D 11.5 that dates back to 2009 and the latest ZBrush 4R8 still works seamlessly between them.

I could rant and rave about Autodesk & Adobe...all day but I'd be wasting electricity doing so lol.      


 


you have maya LT for 30€/month and if you are really working i guess/hope  you earn much more than 30€ or even 240€ for the full maya. If you are a freelancer and say you work for 6 month after that you can simply cut the rent of maya and you are done. 

Concerning C4D the full version I found it just too much expensive for what it does, the only valuable thing is the mograph and the ease of use of the app.
Native particles sucks, if you doing stuff with particles you will have to get Xparticles.
Same for fluid you will have to get TFD.
UV sucks as well for serious uv job many are using a standalone app for that.
Modeling/selecting workflow in cinema is slow 

Last edited by Onouris : 12 December 2017 at 12:19 PM.
 
  12 December 2017
Originally Posted by Onouris: you have maya LT for 30€/month and if you are really working i guess/hope  you earn much more than 30€ or even 240€ for the full maya. If you are a freelancer and say you work for 6 month after that you can simply cut the rent of maya and you are done. 

Concerning C4D the full version I found it just too much expensive for what it does, the only valuable thing is the mograph and the ease of use of the app.
Native particles sucks, if you doing stuff with particles you will have to get Xparticles.
Same for fluid you will have to get TFD.
UV sucks as well for serious uv job many are using a standalone app for that.
Modeling/selecting workflow in cinema is slow 

So you are still wasting money to infinity till Autodesk kills it off and you have no way open your work in the native format in the future ? Same as Adobes Creative Cloud. I'm still opening my Cinema 4D projects that I created in 2004 and it doesn't cost anything to open them. Personally I've never had any issue's with modelling in Cinema 4D, and I don't have the sculpting tools introduced in later versions, but I've got that covered. There's loads of free addon's  for C4D for modelling, if one isn't using another 3rd party app like Zbrush....cough.... Mudbox ( Autodesk killed that off)

Amazing realistic fluids can be done in less than 20 minutes in Blender, it's better than the poor imitation plugin's that cost XXX amount of money. 
https://www.youtube.com/watch?v=3o9E2t0cTCc

Apart from Blender, Fusion 9 provides some incredible particle effects that you would typically associate with Adobe After Effects. Besides realistic fire effects out of the box, it's also possible to do mograph particle effects like this...  https://www.youtube.com/watch?v=Sl2uC7zbK2M  (Combustion killed off by Autodesk)

As for UV's, well..that's never been one of Cinema 4D's strong points but it is at least functional to get decent results with some planning ahead.

And if one wants to go outside the box for game development, animation, character animation, you also have the Unreal 4 Engine.

https://www.youtube.com/watch?v=ATX7kmET4zE&t=320s 

Autodesk and their Maya days are numbered, when they have competition like this, which is pro consumer.
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Last edited by -/\-Scott-M-C4D-/\- : 12 December 2017 at 06:31 PM.
 
  12 December 2017
well embrace your destiny and become a flourish rich man with this amazing super duper realistic fluids and build your empire with blender and don’t waste your time here on the maya forum.
You probably already lost a contract for the next starwars by wasting your time here .
 
  12 December 2017
Originally Posted by -/\-Scott-M-C4D-/\-: Autodesk and their Maya days are numbered...
Is it a human number? What do you reckon the number to be? Could it be... the number of the Autodesk beast?

ED: I know AutoCAD is Autodesks beast, so....
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  01 January 2018
Originally Posted by -/\-Scott-M-C4D-/\-: Amazing realistic fluids can be done in less than 20 minutes in Blender, it's better than the poor imitation plugin's that cost XXX amount of money. 
https://www.youtube.com/watch?v=3o9E2t0cTCc


I think fluids are awesome at Maya, but rendering... it takes forever, one thing i love about C4D is that you can see the rendering in real time and lets you create a final clip out of the box, thats awesome because you can see if anything is going wrong and then you can fix it before waisting hours of rendering, in Maya you render real slow and then you need other programs to test the animation and Post, at least in my case i try not to use that many post i want my renders to look perfect right inside Maya and sometimes i only use post for adding sound and render a final video.

I think Autodesk should stop releasing bug focus versions... its like they never do the work rightso they need to do bug focused releases, if they sell a product wich is sooo expensive, at least they should tri it more every time and deliver a bug free software every time, rather than loosing years in bug fixing, like Maya 2018 wich brought nothing new....and still having many bugs

Last edited by Bloops : 01 January 2018 at 07:58 AM.
 
  01 January 2018
Originally Posted by Bloops: I think fluids are awesome at Maya, but rendering... it takes forever,
This is only true in some rare cases and depends a lot from the scene. In most cases fluids render really fast, at least with Arnold, but even mentalray gave me fast results, except if you are directly diving into a textured fluid.
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  01 January 2018
Originally Posted by haggi: This is only true in some rare cases and depends a lot from the scene. In most cases fluids render really fast, at least with Arnold, but even mentalray gave me fast results, except if you are directly diving into a textured fluid.

Fluids render slower man, i have an scene where suddenly fluids appear, before fluids it takes 12 minutes per frame, when fluids start to appear it takes about 24 minutes per frame, at least in my case, and in the viewport i must lower them or viewport becomes suuuppper slow
 
  01 January 2018
Yes viewport becomes slow with hires fluids. That's the reason why I export them as vdb if possible and use a Arnold volume object to render these. Did you correct the step size in the fluid shapes arnold settings? I found this is the most critical setting concerning volume rendertimes and especially the time before actual rendering begins. If you have to wait quite an unusual long time until rendering begins, you can be sure that your fluid settings are too high.
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