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  12 December 2013
Hi bkravi,

big question, and sorry for the late reply.
I'd say for creature design that studying various anatomy/forms will give your imagination the ammo to create "close to" valid designs. I think I mentioned earlier that it really depends on the project as to whether or not I'll do some sketches before hand, and if it's a commercial job. If the design demands an iconic shape language then often doing some thumbnail drawings helps to solidify an idea you might have to take it into ZBrush or a painting. I think if a form is to follow a function then reference will always help you get there as it's hard to find a solution nature hasn't come up with... after all, our creatures will always sit in some form of environment, and it's up to the client, or you, to decide how you'd like that creature to perform within that environment ie. like a real animal, or where the wild things are for eg.
Juxtaposing things can really help with creating something interesting. I don't buy into the idea of "something we've never seen before" because most times a design has to be relate-able therefore tying back to something we recognize. So juxtaposition ie. taking something that is inherently small like an isopod and turning it into a giant creature would be surprising to an audience, but we'd have a basis for relating to it... if that makes sense?? It's a tough question to answer through text
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  12 December 2013
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