|1 Week Ago||#16|
Join Date: Oct 2007
The blender Market has nothing to do with the Blender Foundation, it's a private company that offers stuff for Blender just like Bender Cookie
is a private company that offers paid tutorials for Blender. This only
shows that Blender as a tool is gaining traction in certain markets. The
Blender Cloud is completely optional and you can't blame the Foundation
for the growing economy around their free open source product.
view my PORTFOLIO!
|1 Week Ago||#17|
Join Date: Aug 2012
I don't blame anybody here. I just see Blender going commercial. And i personally simply dislike it.
You can't label Autodesk being evil for being uber commercial, and becoming uber commercial yourself at the same time. The two addons here are directly from Blender, they are part of the cloud now. Blender as a commercial cloud service. That's the pay to win business model that we all know from free to play games.
And even the Blender market has its influence, even when it is not directly connected to the blender development. The available commercial functionality will not make it into the master any soon.
I am of course biased here too. Because, as you say, this just shows that Blender has finally traction. Which is a good thing.
|2 Hours Ago||#18|
Bone-Studio Founder & Director
Join Date: Feb 2002
I think you are mixing things here, letīs review:
1.- Blender: You donīt have to pay a penny for it, yet you receive new features, bug fixing, the source code, etc...
2.-AddOns: You say you are forced to acquire some addons... can you name them please? We migrated from Autodesk (max, maya) to Blender in a very successful manner without acquiring not even one addon... so I donīt see what you say, but maybe you can tell me what are those addons that are something completely and absolutely needed to make Blender a good tool, and Itīs not a retoric question, I really want you to say to me those addons, they could help us in the end.
2.- AddOns part 2: the AddOns are made by independent developers, once they do those addons they could decide to release them for free or sell them... but they have nothing to do with the BF, so I donīt understand how do you relate that situation with Blender itself, as a free person you could decide what to do with your work, there were addons that today are useless because of new features, you can name for example all those Uber Materials, some were paid and some were free, with the addition of the principled shader they are useless, at least from my POV, one thing less you have to pay for
3: Blender Cloud: someone already told you what you were paying for in the Blender Cloud, but I will name what you may have without paying a penny:
1.- Flamenco: you are not forced to pay and be in the cloud to use flamenco, you can install it completely inside your own server, with the cloud you receive part of the job done and ready to be synced with other services like AWS, but you can setup all that also inside your own local network and sync also with AWS, etc... so not a paid addon or anything similar.
2.-Attract: this is also open source, and AFAIK you will be able to install it in your own server or local environment, in the cloud you receive something ready to use, you donīt need to think, you donīt need to do anything, it just works, but you are free to create your own environment, as someone said... what do you expect? to receive hosting space and everything free coming from a service you donīt own but needs to be paid?
So no paid tools or improvements here, you just have a ready-to-go environment inside the cloud, and you value it or not, your choice, but you are not forced to be in the cloud to use Flamenco or Attract AFAIK.
Apart from those things I fail to see where do you see that Blender has become a paid platform or anything similar, as other said, there is a market now because the userbase is growing, so there are people that are eager to release their addons for free and there are others that want to make some money for their work, donīt you like to do money from your job?
The only thing I can say is that we come from a STRONG Max/Maya background and we completed our migration to Blender with great results, and we are not going to look backwards, not because we are convinced but because we canīt find a reason to think that we should continue paying the absurd Autodesk TAX... please check the new features in Maya for example... and now check how much you have to pay to RENT the software...
If there's no spoon you must eat the soup with your hands, don't let the tool be your life, be an artist.
Last edited by CerberusC : 2 Hours Ago at 11:06 PM.
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