Mudbox sees 16-bit stamps as 8-bit?

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Old 05 May 2013   #1
Question Mudbox sees 16-bit stamps as 8-bit?

The stamp I made has a lot of smooth gradients in it, so using 8-bit grayscale was giving me stairs step patterns and banding. I made a new 16-bit stamp, but it has the same problem. I can see in Photoshop that it is using the full range of 16 bit color since it looks nice and smooth (converting it back to 8 bit there is a noticeable difference) but for whatever reason mudbox seems to convert it to 8-bit when using it as a stamp. Is there any way to get Mudbox to use the stamp's full color range?


Yucky!
 
Old 05 May 2013   #2
is it possible that your mesh is huge..?
i mean several hundred meter..?

try to scale it down to 10 meter or so...
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Old 05 May 2013   #3
The mesh is the plane.mud file that comes with Mudbox. Why would the mesh size make a difference anyway?
 
Old 05 May 2013   #4
the mud plane should be fine...
if your mesh is really big mudbox isnt precise enough to get clean results if you try to displace the mesh with the stencil...

or are you painting a bumpmap..?
have you created a 16bit paint layer..?
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Old 05 May 2013   #5
I am not painting a bump map, I am just sculpting.
 
Old 05 May 2013   #6
could you upload tose stamp, i will take a look...
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Old 05 May 2013   #7
It's doing it with every stamp, even the default ones.

http://oi44.tinypic.com/zisged.jpg
 
Old 05 May 2013   #8
thats a jpg... they are always 8bit...
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Old 05 May 2013   #9
Correct me if I'm wrong, but isn't there an option to filter textures when using them as stamps and displacement? That would smooth it out, even at 8bit.
 
Old 05 May 2013   #10
Originally Posted by oglu: thats a jpg... they are always 8bit...


Yeah, tinypic converted it into a jpeg. the original was a png.
 
Old 05 May 2013   #11
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