|01-03-2013, 08:36 AM||#1|
Join Date: May 2010
hi, i used a shave&haircut maya 2012 with p_hair tk shader.....the hair rendered little bit grain,looks like a low quality render
rapid hair,scanline and using a spotlight, mentalray override shadow with detail shadow map,shave globals render mode hair primitive....
|01-03-2013, 04:55 PM||#4|
Join Date: Apr 2010
Use hair primitives... not volume.
DON'T USE Saturation/Color/Gain variation.... all at 0.0. (Except for still images).
That's the biggest noise culprit I've found with the hair puppet shader.
It's mentioned in this tutorial. I did a test and discovered it to be true.
Note the section 2/3 of the way down:
Possible reasons of fur flickering in animation:
1) mesh smooth node on maya fur geometry with smooth UV= ON, if so- turn it off.
2) flickering shadows- rize shadow map samples.
3) overal flichering - be sure in p_HairTK all variations (saturation, color, gain)= 0.
|01-03-2013, 04:55 PM||#5|
Join Date: Sep 2003
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