Weird error, any ideas? "running out of stack space"

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  12 December 2012
Weird error, any ideas? "running out of stack space"

Quote: PHEN 0.2 warn 052009: running out of stack space, breaking shader call recursion.


Obviously this seems memory or hard disk related, but this scene worked perfectly fine up until today. It still renders though, just hangs up for several minutes and spits this error back a few times.

Has anyone seen this before? Any idea why a scene would suddenly toss up such an error? I have over 2GB of RAM free of 8GB, and the hard drives all have 100GB or more free.
__________________
Commodore 64 @ 1MHz
64KB RAM
1541 Floppy Drive


"Like stone we battle the wind... Beat down and strangle the rains..."
 
  12 December 2012
We had that error once, my "guess" in our case was that mi_trace_continue might have gone into loops where rays keep hitting the same object.
 
  12 December 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:41 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.