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  10 October 2013

Hello all,

I'm currently involved in an animation that requires me to create some hay - not hay bales or a hay field, but hay moving through a machine (a baler), which requires hair dynamics. I thought this would be as simple as using hair with a cloner, but now I'm discovering that there are some issues.

The following scene contains one of two methods I was able to discover that allowed for hair to exist with a cloner - placing the cloner inside a connect object, then growing hair on the connect. However, hair dynamics won't work with this technique as long as the cloned objects are in motion; in this scene, I'm using the cloner's "rate" parameter to add motion.

Scene File:

The second technique required the hair object to be inside the cloner, which would easily result in several thousand hair objects in the scene - which I sense would be problematic.

Any thoughts on how else I could accomplish this?

  10 October 2013
Not sure why it has to be hair ... popping a cylinder into a MG cloner
with random effector lets you dial up the numbers and animating the helix
will get all those elements to cyclone into a compact mass.

Here's some frame captures ... if it helps

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.9.5 / C4D StudioR12 / CS6

R.I.P. 11.02.11 ... my dear friend .
  10 October 2013
I had always figured that hair was going to be faster than a cloner in this regard, but this looks great for what I need to it to do. Thanks!
  10 October 2013
Use splines instead of a hair object. You can use a hair shader on splines
Quote: "Until you do what you believe in, how do you know whether you believe in it or not?" -Leo Tolstoy
Kai Pedersen
  10 October 2013
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