Question about FK/constraining spine/arm

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

 
Thread Tools Search this Thread Display Modes
  07 July 2014
Question about FK/constraining spine/arm

Hello,

Just wondering, it seems like the only method I see to solve different constrained objects snapping back and forth is to place a group on top of your object, and constrain that group and the object separately.

So for a joint chain , is it then a good idea to just have a group live between each joint, then have controllers constrain the group instead of directly constraining the joint? Or are there reasons of when you would, or would not want to constrain the joint directly?

Personally the only issue I had with groups living between joints is they inherit the transforms of the joint, so sometimes some scripting issues arise if I am trying to operate on the joint, but forgot I need to fetch data from the group above it instead. Or in cases where you have two groups living between two joints it might feel a bit complicated too..

Any feedback would be appreciated, thank you!
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:34 PM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.