CGTalk > WIP > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
Thread Tools Search this Thread Display Modes
Old 05-20-2013, 08:24 AM   #16
AJ1's Avatar
CGTalk Forum Leader
Indiana, USA
Join Date: Jan 2012
Posts: 1,810
Very nice! This has really come a long ways since your first render.

Are you using a procedural noise on world space for your dirt on your columns and marble? It might help to offset the UVs on your columns, or maybe increase the frequency on your dirt. They look too identical.

The terracotta roof tiles on your hero buildings looks too shinny, and they look almost like fish scales. Those things are pretty matte. It also looks like your UVs aren't even. I'm not sure if your trying to make the tiles different sizes and shapes on each building, but it looks off.

You could maybe make the tiles a slightly different color on each building, and have them at different states of wear. The roofs might also be bowed in a bit or be a little wobbly. It also looks like on the older buildings in Spain and Rome, they add a stack of tiles on the corners. That might help to bring out your corners a bit, and better define the shape of your buildings.

Maybe some smoke from fires in the distance might add some life to your scene as well.

Old 05-20-2013, 09:34 AM   #17
New Member
Alessandro Fele
Sassari, Italy
Join Date: Oct 2012
Posts: 18
thank you leigh, i think it too ahahahah

thank you AJ1! about the roof tiles are "geometrically" made with bazal roof designer... and here is the problem, they look flat and noisy! but the geometry is perfect and real (and in scale).. could be a vray settings problem? i've already tried some tweaks with antialiasing, decreasing noise threshold to 0.001, and other tweaks in the dmc sampler.. but still looks flat, the only way is increasing the size of the tiles, or changing the angle of the cam.. but i don't want it aahahahaha

that's a detail on the roof

thank you for your advices! i will try these changes!
Old 05-20-2013, 09:34 AM   #18
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:57 PM.

Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.