Michael Comet's poseDeformer for 6.5 ??

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  07 July 2005
Michael Comet's poseDeformer for 6.5 ??

Hey All,

Has anyone managed to compile Micahel Comets awesome poseDeformer PlugIn for 6.5 yet ?

Thanks for your time and I hope to hear from y'all soon

cheers,
paul
 
  07 July 2005
You can download the .mll from his website at http://www.comet-cartoons.com/toons/melscript.cfm. You also need the 1.17 PD files, since they include the scripts and such, but it works just great for me.

Geoff
 
  07 July 2005
I've also got compiles now for 6 and 6.5 myself...i've been meaning to update the ZIP to support all of them but I haven't done it yet...one day. In the meantime as mentioned just DL both items from my site.

-comet
__________________
Michael B. Comet - comet@comet-cartoons.com
www.comet-cartoons.com - Code Monkey
www.pixar.com - Pixar Animation Studios
 
  07 July 2005
if i could just hijack this thread with a poseDeformer tech question its an *awesome* script which i've been using for shoulder deformation (on 6.5). whenever i try to mirror the deformer (following the steps outlined on tokeru.com tutorial), i get a C++ runtime error. my joints are mirrored properly with behaviour set, however the skin may not be perfectly symmetrical... is that a requirement... and/or likely to be causing the runtime error?

no big deal i have the targets already mirrored via a script so i can make another poseDeformer node if required, it just takes half an hour to input each pose on a high res mesh
 
  07 July 2005
Originally Posted by michaelcomet: I've also got compiles now for 6 and 6.5 myself...i've been meaning to update the ZIP to support all of them but I haven't done it yet...one day. In the meantime as mentioned just DL both items from my site.

-comet


Sweet as, got it all up and running now ...what a fantastic Plug-In ...

Kiaran from CGToolkit gives your poseDeformer script a really good wrap in their new book ...i was reading it last night b4 hitting ZZ land and had to jump outta bed (freezing my ass off) to suss it out

Awesome stuff!!!

Thanks again!
 
  07 July 2005
Arcon, what is the exact error? You should mirror the poses usually onto a second/newer poseDeformer. ie: mirror from psdArmLf to psdArmRt etc... It shouldn't be causing any errors tho.

Also editing membership of the source and target psd's to be what they should be BEFORE doing mirror will greatly speed up the process also.

paul: cool good luck!
__________________
Michael B. Comet - comet@comet-cartoons.com
www.comet-cartoons.com - Code Monkey
www.pixar.com - Pixar Animation Studios
 
  07 July 2005
releasing scripts and intellectual property to the community

Michael Comet,

How did you decide to release your pose-space deformer for free to the cg community? I realize you've done everybody a huge service, and I wonder how are the prudent methods to act given a clever discovery or invention? Strictly speaking I mean how did you decide to release any of your ideas to the general public?

Basically I'm hoping that some of my ideas, individually or together might help me get a job. I don't just want money for being cool, I wanna work and make things with other artists. I have infinitely more motivation when working with other professionals than just like in a vacuum. I've been completely re-energized by the discussion here on CGTalk about my work, and I'd love for the momentum to continue. Of course I want to collaborate with others and explore all the new ideas and thoughts and I sense that letting everybody in on my secrets is the best course of action, but how should it be done? that's what I"m wondering.

I hope this isn't off-topic, it sort of is, but I'd like to insert it anecdotally in this thread about your pose-space deformer which I intend to try the minute I finish my high-res poly girl I'm modelling.. just working on her lips right now.


Warmest regards,
Alex Kessaris

Last edited by littlepixel : 07 July 2005 at 04:39 AM.
 
  07 July 2005
Hi Michael - thanks for your reply

the error has actually been different on 2 attempts now, on one computer i got the C++ runtime error (i missed the rest of the message and am kicking myself right now), and on my machine just a generic "Fatal Error, attempting to save etc" message. although in both instances it sat there for about 20 mins first :(

that editing membership definitely helped speeding up the movement of joints, i will try creating a new PSD on the left shoulder, and editing the membership in advance like you say.

hopefully it will work 'cause currently i have an even more ominous problem than the mirror not working: if i just want to setup a new PSD node on the opposite shoulder, when doing the first new pose on that new PSD it sat there for about 1.5 hrs, then i had to kill maya 'cause it was taking too long. does a second PSD node take twice as long to calculate poses for some reason...? anyway i will try it with edited membership (which has removed about 35,000 verts ) and hopefully it will finish within half an hour again... in case you're wondering its a 40,000 vert mesh, so i'm down to 5,000
 
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