Understanding why the bridge tool acted like this...

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  03 March 2013
Understanding why the bridge tool acted like this...

Hey everybody,

Trying to figure this out, and I appreciated any assistance!

Here's the breakdown (with pictures to speed things up and make it clearer):

I was pulling my hair out over why certain edges would bridge fine on my mesh, and a particular pair of edges would not. Here's the screenshots.

Step 1:

Step 2:

Step 3:

Step 4:


Eventually, a lightbulb went off, and I figured I'd try one last thing: delete a specific face. Sure enough, this worked.

Once that face was deleted, those same two edges bridged without a problem.

So here's the question, and where I would be indebted to anybody who can help me:

Why did that face cause the bridge tool to fail (and bonus points: why did it not just give me an error, but instead threw my viewport up to the top of my mesh)?

I would love to better understand how these things work. Any explanation would be greatly appreciated. Is it something with normals, I suppose? Even if it was, I don't quite understand how that affects the bridge operation for those two edges.

Thank you!

- Dan
  03 March 2013
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