How can I make these materials?

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Old 05 May 2013   #1
How can I make these materials?

Hello!

Im building a sci-fi scene and Im gathering some material reference.

I found this scene and I believe its materials suit my project perfectly.



Im still very beginner when it comes to this area so I was wondering if you guys could help me achieve similar results.

What im interested in is the painting yellow metal and the metal floor.

Im on 3ds MAX + Vray.

Any thoughts?
 
Old 05 May 2013   #2
Read this
http://neilblevins.com/cg_education...ushed_metal.htm
http://neilblevins.com/cg_education/chrome/chrome.htm
http://neilblevins.com/cg_education...ipped_paint.htm
http://neilblevins.com/cg_education...ic_surfaces.htm

And try vray-materials.de. Don't just download and use materials, but study how they are created, play around with different parameters and such.
 
Old 05 May 2013   #3
Thanks a lot!

Very useful tips. However, trying to make my own material did not work out nice this time. Neither vraymaterials.de.

They have lots and lots of materials but the thing is I cant tell which material is used in that scene Im using as reference.

It's like a spaceship interior or something.

If you had to take a guess, what kind of metal should I use there?
I've tried some brushed metal, which ended up looking like plastic, and also a brushed steel, which was way too scratched...
 
Old 05 May 2013   #4
Originally Posted by technokill: They have lots and lots of materials but the thing is I cant tell which material is used in that scene Im using as reference.

It doesn't work that way techno. When looking at reference, what you should be trying to figure out is not the material the scene uses. But rather, you should be taking notes of the quality and characteristic of them. It's all about data gathering, figuring out and doing guess works.

For example I could tell that the floor is most likely dark metal. The sharp reflection on them tell me the surface is quite smooth and reflective. Wheras the orange walls are not as shiny and probably has rougher surface. Once I have that information, my next step is to gather photo references of dark reflective metals for the floor and probably painted metal panels for the orange parts. Then, you start adjusting your materials from there.
 
Old 05 May 2013   #5
also, your ref image looks like a digital painting so probably not a good idea to try and recreate the materials.
As mentioned, it's imperative that you study real-world material/surface properties when trying to recreate them in 3D.
Another important factor when creating shaders is your light/environment setup. A good light setup can really help to sell your shaders.
 
Old 05 May 2013   #6
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