Studio Environment

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  02 February 2013
Studio Environment

Hello, I am currently trying to make a realistic environment in 3D,s Max. It is supposed to be a basement studio. This is my first project in the program and so I am still trying to learn the best techniques to get realistic results.

Right now I am using two lights that are supposed to be single light bulbs and I am thinking of having an additional light source come through the windows on the far end of the room. Also I am using mental ray as my renderer and I am still in the process of adding textures.

I am hoping to get some honest critique so I can continue to improve it. Thanks!


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  02 February 2013
Are you using any reference for your lighting?
 
  02 February 2013
I don't have a specific reference. I googled recessed lighting and looked at the images. I am not sure which photo can be called a good reference.
 
  02 February 2013
If you are trying to replicate a photo realistic look, the best way is to actually try and recreate a photo that you like. While the actual elements in the scene can be different, they should have roughly the same size and shape (ie, a couch is a couch, a computer is a computer), and textures.

That way, you can see how the light and shadow falls in those areas, and how it reacts to those surfaces in that environment.
 
  02 February 2013
Thanks for the advice. I had to figure out how to measure each object. Thankfully 3Ds Max has a cool measuring feature. looks like I am about 1-2' off on my measurements. So I am trying to find an easy way to scale the objects to the appropriate size. Not to sure on how to do that with an editable poly.
 
  02 February 2013
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