Smooth mess up my UVW's [3ds max]

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  11 November 2012
Smooth mess up my UVW's [3ds max]

So, I modelled some hard surface mesh in 3ds max 9. Its cool, I satisfied with it and unwrap it for texturing. Looks fine for now:

When I done with unwrapping, I think "lets then smooth the hell outta it!" and add a meshsmoth modifier. But then... that happens:

Seams of my UVW's got stretched and messed. How do I fight this plague? How do YOU fight it?
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