Originally Posted by Rawalanche
Well, honestly, using pirated version of the software is illegal regardless if you make any income with it or none at all. It's still breaking of the EULA you had to inevitably agree with somewhere during the installation or product launch. And since you broke the license you agreed upon, you broke the law.
So while I definitely do not agree with The Foundry's practices like these, and they are the reason I will never even consider using any of their products (legally, of course), the "I didn't make any money with it" excuse won't hold up in any non-3rd world legal system.
Well. This is correct. But everyone who started with a C64 and experienced the 90th till today knows the common attitude of the world of users. If anyone is here who never ever used software the other way around for several reasons like "I just able to get it" "I know how to get it" "I am curious to play with it" "I bought some games but I can't buy every game I like to test" "I bought a lot of software in my life but if I would buy everything just for one little thing to test or export I would be broke" or simply "I am just curious and if it's for free now why not give it a try" etc. etc. I know 1000 reasons why people around me had their PC's full of software all the time ... I know NOONE who just ran JUST normal stuff on his stuff... sorry, but anyone here who's a geek or nerd for ages knows exactly how the whole branch grew up and with all the side effects what went more extreme since the internet. Who telling me that he never ever used inofficial software I just allege that this person is a liar or maybe living in a total different parallel universe.
So let's face the reality. Cracked software was, is and will be a part of the world. It happens because there are thousands of nerds hacking the stuff for a different reason. Mainly it's a challange. People run sites where you can download. It's just one click away and it's easier and faster than buying. I watched many situations where people were fed up with shit license models again and again what ruined days and fucked up projects. Finally the solution was: using another version. Installed. Patched. Worked.
I know companies with many 3d licenses but finally they used a crack not to expand the licenses. Just because it was easier and stable.
Well, things have changed. Overall there are no excuses. But fact is that a whole generation is used to work like this. We had discussions in the end of the 90th all the time that the ones who buy everything will lose the game because everyone else is using a mix of software this way. This also fucked up prices. I know. It's crap. But noone reported to the BSA or software developers because you can't report someone if you also a part of the game. One reason why the bullshit campaigns of the BSA to tattle someone for money won't really work.
Software developers always were aware of the issue. I talked in the 90th to a reseller what they might do against the problem? They just said that the big developer tolerate it because the ones running cracked Maya, Max, SI etc. today are the customers of tomorrow. The young dev team of NUKE did "inofficially support spreading NUKE" when they had left DD.
The problem is that TF is a shareholder driven company aiming more and more profit per year. That's the difference to small developers like original Softimage where people were passionated for the product. TF has to fulfill the shareholder's and investor's greed for money. Therefore the strike against NUKE clients is a perfect method to flood money into the account. THAT's the only reason for this bullshit. Because there's another way they never tried: collecting data and inform all the customers and talk to them from partner to partner that using NUKE this way is bad for everyone and primarily the developer. Talking, clearing up, solving the issue by a fair deal "please buy another license" and warning "stop this for the future, keep the company clean and be warned if this will happen again".