CGTalk > Techniques > Modeling
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 09-07-2013, 11:54 AM   #1
Aid9999
New Member
portfolio
Aid
Cavite, Philippines
 
Join Date: Aug 2012
Posts: 3
High detail on Low polygon count model?

Good day guys, I have been tinkering with 3Ds Max for the past 2 years now, unfortunately everything that I know about it (modelling,texturing & rigging) are all based off from what I could find on the internet.

My question would be about how some expert modellers can project a high quality looking model by just using a model with low polygon count. What I mean by this is what this picture on the link shows. (Its by Faraz Mobin)

https://fbcdn-sphotos-e-a.akamaihd....435346430_n.jpg


And this one too.

http://www.turbosquid.com/3d-models...-bat-max/673542

(I noticed that the vert and poly count happen to be around 5000+ yet the model looks as if it was created using hundreds of thousands of polygons. I am currently using "Wayne's Vector displace", however it doesn't do the job correctly most of the time. Sometimes the polygon projections tend to be misplaced or stretched.

I really hope someone could shed some light on this question of mine.
 
Old 09-07-2013, 01:50 PM   #2
Psyk0
Freelance chacha teacher
 
Psyk0's Avatar
portfolio
Patrick Boisvert
3D / 2D Artist
Soldak Entertainment
Quebec, Canada
 
Join Date: Dec 2004
Posts: 1,442
Send a message via MSN to Psyk0
The process is called normal mapping (or displacement mapping in movies) and is a standard practice in all AAA game titles. You can find a lot of tutorials on the subject.

http://www.thegnomonworkshop.com/ne...modeling-right/

http://www.chrisalbeluhn.com/Normal_Map_Tutorial.html

http://www.marcusdublin.com/TutorialsselectionPage.html

http://eat3d.com/free/xnormal_overview
__________________
 
Old 09-07-2013, 01:50 PM   #3
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:08 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.