|2 Weeks Ago|
Matte painting vs 3D texture rendering
Please pardon my ignorance, I'm new to this and I'm a bit confused
about which direction to take. My question is the following:
the way 3d software and computing power has evolved nowadays,
is learning 2D matte painting in photoshop still relevant?
if yes, please provide reasons why a production studio would still
prefer photoreal 2D matte painting over photoreal 3d texture rendered
when it comes to environments design for movies.
|1 Week Ago|
Originally Posted by oglu: why not use both... a lot of matte painter knwo how to work with porjectins in nuke or maya...
Yes I understand they do, my concern, however, is more about the
path to take nowadays if one decides to learn matte painting.
is it still relevant to master it in photoshop?
|1 Week Ago|
without to know how to project your work in nuke how should you know what to paint... what layers are needed... how much overlap.... you need the understanding of 3D...
It does also help to block stuff in 3D.... to get the right perspective and scaling.... its hard to get a tree the right size if one is in the foreground and one 30 kilometers away...
even if you paint 98% of the day in PS you have to double check if it will work in the end in the shot...
Last edited by oglu : 1 Week Ago at 02:07 PM.
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