Female character

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  02 February 2013
Female character

Hi everyone,
This is work in progress of some female character. She will be dressed in a modern light Sci-Fi armor.
I need some advices:
how to make anatomy of this model more realistic, especially the proportion of body parts before im start making armor.
I am also concerned about the correct topology, because this model will be animated in rendered scenes for my own project http://universumwar.com/

Here is finished work:












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Last edited by Exyder : 10 October 2013 at 03:51 PM.
 
  02 February 2013
Nice model. Where did you study anatomy in Kiev?

 
  03 March 2013
looks really nice so far. i'd say the only issues i see are with the knees and shins. look a bit too curved in the shins and the shin bone is maybe too strong.
 
  10 October 2013
Here is finished work! And I'm already used this character at my indie game project http://universumwar.com/

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My current project: Universum: War Front - FPS/RTS/RPG in one Space Epic
 
  10 October 2013
Not bad, the finish character. Armor looks cool as hell.
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  10 October 2013
First off nice work. I think my only comments would be that for the red character at top, I think her shoulders are a bit to small given the size of the torso. Also the renders feel a little flat to me. In fact I first thought I was looking at a 2d drawing. Maybe working with the lighting a bit more you might be able to make it feel a bit more dimensional.
 
  10 October 2013
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