generating just 1 disp map for a bunch of objects

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  05 May 2012
generating just 1 disp map for a bunch of objects

Hey guys,

I have a bunch of objects in mudbox, with sculpted detail in all of them, their uv's are nicely laid in the 0,1 space with no overlapping, so can i just generate 1 displacement map to be used with all the objects or do i need to extract 1 map per object and somehow combine all of them in photoshop? that would be a pain... i know i can do that in zbrush, just wondering how to do it in mudbox

edit: yes it works, I should have checked before posting this


Last edited by metamesh : 05 May 2012 at 05:04 PM.
  05 May 2012
little hint...

Quote: Important: If you are extracting a map for multiple target meshes and Generate a map for each target is on, ensure that you use %s as part of your Base File Name. (Otherwise the map generated for each target will have the same name and overwrite the map output for the previous target.)
  05 May 2012
thanks for the reply Oglu i didn't know about the % thingy..
  05 May 2012
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