Ok .. Max 5 was a MASSIVE dissapointment with its paultry amount of poorly implimented shitty features. On some marketing brainstorm Discreet decided to save us the time of downloading a couple Max4 scripts by incorperating them into Max5 and chargng us a few thousand for the convinience ( see Meshtools, Michael Comets: SplineIk, Keymanager , cometTrackview, cometWeightTable )
Now we have Max6 hot on its trails.. with even less features and a buket load of hype :
1/ Vertex painting (with layers!)... oooooh thats sooo new and exciting for us non game artists.
2/ A new schematic view .. wow .. so usefull .. just what we need! and with Sega's seal of approval .. Yay
3/ Reactor 2 .. ok now this is pretty kool ..but did Discreet actually create this. No they just bought some more code from Havok. and slapped it into the max 6 code base.
4/ Particle Flow ... Well this plugin was initially meant to be a free upgrade incoperated into the 5.1 patch ( if anyone remembers the hype) Now its part of the Max discreet subscription service! and already availible for max 5!
5/ LayerManager ... Well this features IS already in max 5 ( and yes this was also a script for max 4 ) so now its a new feature of max 6 ???
6/ "Blobmesh: metaballs" hooray .. another piss weak feature using technology that was around a decade or more ago
7/ Spline/Patch modelling : well surprise , surprise this feature was around in Max3 days ( also a 3rd party plugin that was "incorperated" into max 3 )
- ok so they improved the layout and workflow .. fair enough .. but seriously is this a marketable feature .. to convince you to fork over thousands of $$$ for a upgrade?
8/ Relax uv , Shell modifier ... these are no ground breaking features !
9/ Save Render Feature - Now come on ! really ... who really cares about this one ! ... anyway its more of a case of discreet finally getting their act togeather supporting a feature that should have been in the render dialogue from Max1.
10/ Mental Ray - Max now joins Maya and SoftImage .. with its shiny new renderer Mental ray ... The hard working guys at discreet had only to look back to the Mentalray connection code from ye ol days of max3 ... polish it up a bit and BAM we have a great new feature !
- Ok now to end my rant with a few conspiracy theorys and conjecture :
1/ Discreet have 2 - 3 people working on the Max code base.
2/ Max 6 with its weak .. slapped togeather "new" feature set .. is purely to convince us to all go on the "Subscription service" and feel like we are getting some semblence of value for money.
Ok Discreet listen up .. If you want some cred in the FX .. high end .. game communities ..you need to either step up to the plate and play with the big boys of XSI and Maya ... and get some real new features .. or bow out all togeather and stop wasting our time and money !
( And yes to add some minor cred to my ranting,I have been using 3dsmax in professional production environments for the last 5 years )










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