Challenges issues resolved here

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  06 June 2003
Challenges issues resolved here

go for it
 
  06 June 2003
where about people who don't have video camcorder??

i really want to do this... can some one help??

thanks

nando
 
  06 June 2003
What if something creepy will really walk out of the shadow?
 
  06 June 2003
vfx question

when the actor turns on the light, are the turned on lights supposed to be cg lights? or does he really turn on the lights? or is this not big issue just so that when he hits the switch something gets brighter?
__________________
one life one love one kingdom
 
  06 June 2003
Just the Master shot?

i assume b/c it is only 5-10 seconds the locked off shot is the only shot? So we can not have CUs of the actor's face or other moving camera shots intergrated with the effects shot?
 
  06 June 2003
hmmm, and wht if I have no access to an underground area? Living in Florida they really don't build below the ground (water table and all).

Now if I was still in NYC.... but am not. So how else would I go about getting footage?
__________________
~~ Ordinary people built the ark, specialists built the titanic.
 
  06 June 2003
I do wish it didnt have a rigid camera rule, the flexibility and story telling, even over 5-10 seconds of footage would be help anything that is being done. You could get facial expression, body movement, and not be stuck in one spot. Imagine, seeing a guy walk up to the edge of a dark port in a sewer, looking out, barely seeing a switch... Flipping it, and suddenly the entire sewers come to life... The expression on his face, the stance he is in, and then the pan out to what is shocking him to begin with. Much more vivid then just seeing him walk up, flip a switch and go OMG, and never seeing anything as a result... Why would you need a CG animator for that? Could be shot in a sewer with a makeshift switch.
__________________
Beroc-Lord of Destruction
----------------------------------------------------
Building a better polygon

http://www.lod3d.net
http://www.lod3d.net/forum
 
  06 June 2003
How about basements? I'm sure everyone has a sewer close to them, but I'm not sure about getting down in there.

NEVERMIND...I read my answer. Good luck to all.

Last edited by Danilo Buendia : 06 June 2003 at 04:58 PM.
 
  06 June 2003
I think people grossly misunderstand how this works.
 
  06 June 2003
10 seconds isnt really long enough to establish any tension

are you disqualified if you go over
 
  06 June 2003
What about

What about all CG can we use all 3d models? That would help a lot
 
  06 June 2003
If I remember well previous challenge, this one about disintegration... there was rigid camera rule, and people used cuts and such... so why not this time?
__________________
"Life is not a problem to be solved, but a reality to be experienced" - F. Herbert
Photoblog
10 CGChallenge entry
 
  06 June 2003
I'm also confused about the rigid camera rule. Could we have some clarification on this please ?
 
  06 June 2003
ive been for a bit of a reccy and found a location id like to use and think i can do something within the contraints

BUT

as a directorial decision i would like to go over 10 seconds to have a complete entity rather than a throw away fx shot
 
  06 June 2003
What about green/blue screening the actor and CGing the whole set?
__________________
Shirow Project Webpage
 
  share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:00 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.