Yapu !!!!

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  03 March 2004
Talking Yapu !!!!

Yet Another Particles Update !!!

For those of you that doesn't know it, leon is working like crazy to add new functionallity to the Particle system, namely Particle deflectors and particle gravity.

Look at this examples:

More information (and tuophuu builts with the new features) can be found in the Test Built Forum at www.blender.org


Also, unless you has been living under a stone, you has noticed that the Finished Work/WIP forums at ElYsiun are practically flooded with cool scenes using the new particle features
Photography works (portfolio in the making)
  03 March 2004

Dude thats amazing....once again..im amazed

  03 March 2004
sweet! I love particles!
  04 April 2004
hm i normally don't mess around to much with test -builds, ....
cant fin the gravity button ....(not the xyz-force,but the function i see in your post)
ive got the same set-up and my particels go right throug the plane.....hmm
anyway..........whre is this fuction? ive got the tohopuu 20-3
am i blind or is it just not in this build?

Last edited by bbirras : 04 April 2004 at 04:21 PM.
  04 April 2004
Hi Appolux,

I recently looked into the latest version of Blender and I'm amazed about the general progress. I really do like it in the meanwhile and I've once again added it to my standard tool set on my desktop
... erm... just a few side notes...

Well I actually wanted to ask you, whether particle rendering in general has improved or will improve in Blender. Will there be any volumetric rendering?
In your example above, I still can see the classic Blender sparkly looking halo render style which doesn't look that real to me

Would be great to have some improvements here...
  04 April 2004
As usual, there's a workaround - if you parent an object to the particle system and enable dupliverts, that object will be instanced on every particle, rather than using the standard halo effect. You can then do tricks with texture mapping to fake volumetrics. Using metaballs (which interact with each other) instanced as the particles can be neat for fluids or smoke etc..
  04 April 2004
Sounds clever, brkn. I'm going to give it a try...
  04 April 2004

Thanks Apollux to keep us informed.
It's great, thanks.
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 01:36 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.