|02 February 2013||#1|
Lead character Artist
Super Evil MegaCorp
Join Date: Jan 2006
Sly Cooper Thiefs in Time Box Art, John Hayes (3D)
Title: Sly Cooper Thiefs in Time Box Art
Name: John Hayes
Software: Modo, Photoshop
Box art for the PS3/Vita video game Sly Cooper Thief's in Time.
This is a sculpted Catmull-Clark Subdivision model of Sly Cooper, with a background painted by Issac Davis.
This high-rez mesh was initially created to be a render source for Ambient Occlusion and Normal maps for a matching real-time rez model used in-game. Instead of having to make another set of high-res models for marketing, I reused the geometries used to generate the in-game normal and diffuse texture maps. As a result, the image more accurately reflects the character as seen in-game.
All modelling, UVs, high-rez sculpt, textures, posing, rendering was done using Modo. Photoshop was used to edit the textures and adjust the final render.
|03 March 2013||#2|
Cape Town, South Africa
Join Date: Apr 2012
so so awesome
love the style and colors
reminds me of a similar game I use to play ^^
so much fun hehe
|03 March 2013||#3|
Enter the Forum Leaderportfolio
Character Artist - Freelance
Well done sir. Love the use of color in this, everything works well and really sells Cooper.
Ispyr Arts - Freelance Character Artist
|03 March 2013||#5|
Yes, very well done. I also love the style and textures. Very clean looking aswell. Great work!
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