Environment: a house

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  12 December 2003
Environment: a house

This is my first real attempt of texturing, using unwrap and painting my own textures. Couldnt have been possible without 3dtotal texture cd's, hiiiiiighly recomended
all painted textures in 2500x2500, rendered out for A3 printout

any crits?
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Last edited by Hexodam : 03 March 2004 at 02:02 PM.
 
  12 December 2003
it's quite nice, but the texturing does need more work (as ur probably aware )

the ground, bucket and general house wall textures look fine, but that 2 toned wall needs work -

even thought you've nicely dirtied it up all the edges are ultra sharp and clean, it sticks out a mile. like that terracotta sloping bit - just too clean edged. it looks textured rather than natural.

the iron hand railing and gate seriously needs weathering up to, thats too new and clean. a small rust map would look good there.

even tho there's a nice gi feel to the image i think the raytraced shadowing is too flat and dark. the shadows in the arch recess and under steps and in the main door recess are too dark. maybe add a fill light or another gi bounce.
 
  12 December 2003
very pleasing ... yes 3dtotal textures are good product..

hey one thing by the way... shadows area too dark....
 
  12 December 2003
STRAT,
thanks, I 100% agree with everything you said
I'll try to avoid and fix all of those things when I do my next texturing project

phoenix,
I was just shocked about how good the textures were when I got the cd's, just amazing stuff, very true about the shadows, originaly there werent going to be so much shadows but I kinda added those (tree shadows) to give it more depth
__________________
My current projects on cgtalk:

Finished:
My recently finished short, and a poster for it, hurray
My first real attempt at texturing

Work in Progress:
My office bloke
 
  12 December 2003
I don't think the shadows need to be any darker (lvoe the tree shadows btw), just that they should be a touch more blue to simulate the fill light coming from the sky.

Totally agree about the harsh edges on the geometry, perhaps you could round the edges a bit and rough them up to match the textures.

As for the yellow and terracotta bits on the walls, I think you just need to desaturate them a bit - they've obviously been out in the sun a long time so they should be faded, with some varitation in the amount of desaturation
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  12 December 2003

this is the reference I started out with
and an early render before I started any texturing
__________________
My current projects on cgtalk:

Finished:
My recently finished short, and a poster for it, hurray
My first real attempt at texturing

Work in Progress:
My office bloke
 
  12 December 2003
the second image is very beautiful..the light seems real...
very good work...
 
  12 December 2003
niki: the second image is real

Hexodam: you should work more on your lighting
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  12 December 2003
First of all it's a very realistic picture and I like it.
Second --Strat made some greats points-very perceptive- I would add that the bucket's texture looks a little "3D" to me,a little too plastic looking, like it doesn't fit in the environment with everything else. Mabey some bump map with noise or woodgrain-I can't exactly pinpoint what-mabey someone else has suggestions.

I especially like the cast shadows from the tree. The cast shadows in the lower left corner on the ground look too dark however.

What program & renderer?

Last edited by television : 12 December 2003 at 01:01 PM.
 
  12 December 2003
oh my god...
I haven't read...
 
  12 December 2003
Hexodam,

The first pic is great; no real problems with it, apart from the shadows which are the only giveaway....... respect!
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  06 June 2004
Yap, the second post is very nice, I can feel the atmosphere of Portugal. Well, I haven't been there, but I think that you catch the atmosphere. Very nice work!

P.S. Did you use some post-production for the seconf image?
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Alexander Andreyev
www.thechimneypot.com
Skype ID: a.andreyev
 
  06 June 2004
Quote: Originally posted by grape
Yap, the second post is very nice, I can feel the atmosphere of Portugal. Well, I haven't been there, but I think that you catch the atmosphere. Very nice work!

P.S. Did you use some post-production for the seconf image?

Haha, please read
The second picture is a photograph he used as a reference.
 
  06 June 2004
Ooops, sorry :-) I though that this is 3D
well, the first picture is nice anyway :-)))
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Skype ID: a.andreyev
 
  01 January 2006
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