Character: Office Bloke

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  12 December 2003
Character: Office Bloke

Hi,
Posted this originaly in the wrong forum

This is a character I'm doing just for fun, mostly for animation testing and before that trying to do a good rig. This is what I have so far and I'm looking for some ideas if he needs some modifications or if I should go on adding things, and what should I add?

thanks in advance

lates render below.....
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My current projects on cgtalk:

Finished:
My recently finished short, and a poster for it, hurray
My first real attempt at texturing

Work in Progress:
My office bloke

Last edited by Hexodam : 12 December 2003 at 05:48 PM.
 
  12 December 2003
small update


I'm trying to do good looking hair on him by using faces, and alot of them, but it doesnt look that good. Anyone know of a good methood for hair?

using max6 btw
__________________
My current projects on cgtalk:

Finished:
My recently finished short, and a poster for it, hurray
My first real attempt at texturing

Work in Progress:
My office bloke
 
  09 September 2004
use scatter in max or use a hair plugin ...shag hair ...tere are a few free ones too.
 
  11 November 2004
For this kind of cartoonic character I think you should model simple hair planes that starts from almost the middle of the head and grows a little and then down and then use textures with opacity maps on them. Um.. I think that would work only with a bit longer hair. Although it might work with shorter hair too by doing just some modifications to what I described.
 
  01 January 2006
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