Spectacular 3D Entry: Ziv Qual

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Old 09 September 2005   #16
Wow. This is looking amazing. I love how you have the base of the tower sitting on the slope of the hill and then the main part continues straight up like it's supposed to. I can't wait to see this thing get destroyed! ... That didn't sound right. Anyway, keep up the great work.
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Old 09 September 2005   #17
Hi.
impressive modeling, good good work

Waiting to see more
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Old 09 September 2005   #18
Thumbs up Exelent

Exelent Model, Good Beginning, Nothing That To Say. Good Lock
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Old 09 September 2005   #19
Concept Sketch: some of my refference



just thought I'd share some of the refference images I've collected on the net to get a good idea of the originaltower design.
I plan to keep the general look close to the original as i see in the paintings and then add my own stuff while stil keeping the base the same as it was ... and then start destroing it :)
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Old 09 September 2005   #20
Interesting how the basic design is pretty much universally accepted and there's only minor variations between each artist's conception of the tower. Oh, and I just took a look at your website. I must say I'm impressed.
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Honesty's the best policy, but insanity's a better defense.

3 months = an Eon?
 
Old 09 September 2005   #21
Modeling: what i got so far



ok, so this is what i got so far on the tower. as you can see, I kept the basic shape the same as i saw in the refference with my own touch. I plan on giving it much more details and variation to break the repetetivness later on. next up is making the city below it to give the sence of scale.
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Old 09 September 2005   #22
One little note, the lower part of tower (the base) looks a bit boring. I think, it would be better with some more architectural details on it.
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Old 09 September 2005   #23
hi zman
an incredible tower man and very very mysterious ... like how it fades into the clouds!
reminds me of the darktower series!
cheers!
 
Old 10 October 2005   #24
Modeling: city simple house



Weekend again ...
This is 3 variations of the "simple" city houses. I'm trying to keep it looking biblical and simple looking.
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Old 10 October 2005   #25
Texturing: props ...



By now I've been through lots of refference image from the biblical times. One of the most common props I've seen was vases. This prop will take a large role in my scene to fill in details and live up boring areas. Thats why I've made quite a few variations of it (model and texture).
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Old 10 October 2005   #26
Modeling: MINITOWER 1



I've decided to put a minitower somewhere in the center of the city pretty close to where the babylon tower begins. The tower itself is just about as high as the first floor of the babilon tower. In the screenshot, u can clearly start getting a sence of scale by familiar things "we know".
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Old 10 October 2005   #27
Hi Ziv,

this is some realy intersting thread!
I like your idea and your designs.

I canīt wait to see the Final!
Good luck to you!
Cheers Alex
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Old 10 October 2005   #28
Modeling: bricks



nothing much this time.
these bricks are gonna serve me to construct some basic stuff i have in mind like a well. they will also take a roll in this project once I start "bringing the tower down" :)
Like with the vases, i hate it when its so noticable when something was modeled once and just got clonned all over the place so I made a few variations in the details.
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Old 10 October 2005   #29
Modeling: Well of Babylon



stil working on stuff to fill the city with. I needed ideas stuff that biblical cities needed and a well was pretty obviuse. stil need some good ideas. I think I'll make a marketplace area.
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Old 10 October 2005   #30
So if the tower was trying to get to heaven, where exactly was the well going? (Sorry. I'm tired and my jokes get bad late at night.) Anyway, I was thinking. Digs in Egypt have found some communal "cafeteria" areas where the workers building the pyramids would eat and rest. With a project as massive as this tower, it would probably be safe to assume they'd have a similar area. And there's my idea for the day.
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3 months = an Eon?
 
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