Vray-VRScans Now Available for Photorealstic Rendering

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Old 2 Weeks Ago   #1
Vray-VRScans Now Available for Photorealstic Rendering



If you haven't heard about it yet, Chaos Group has released a new set of materials called VRScans. VRscans is combination of a hardware-based scanning system and a software-based rendering plugin that work together to easily create material properties for creating realistic renderings without the usual workflow of texture maps and tweaking shader settings.

They have an entire library that can be viewed and accessed through ChaosGroup and a few 3rd party re-sellers. Even though can't fully tweak the shaders you download, you can still get a very realistic material very quickly, literally drag and drop and automatically have physically accurate shaders for your work.

Click the link below to checkout more on VRScans and also check out some renders from Grant Warwick to see what can be achieved with the VRScans.

https://www.chaosgroup.com/vrscans

http://forums.cgsociety.org/showthr...f=358&t=1419881

Last edited by GavinGrigsby : 2 Weeks Ago at 02:41 PM.
 
Old 2 Weeks Ago   #2
available for a price: Annual Subscription: $420 / 300 / 260
 
Old 1 Week Ago   #3
This seems to be a service where you send in a physical material sample to be scanned, and Chaosgroup scans it in such a way that the result CG shader looks EXACTLY like your real, physical material.

This has potential for the future.

If they could create a portable scanner, you could scan something on a filmset and add CG to the footage that looks exactly like the physical set.
 
Old 1 Week Ago   #4
So ChaosGroup "scans" your physical material sample with... A camera?

Then they take it into Photoshop and balance it out and prep it for rendering, kinda like... A texture map?

I'm calling Shenanigans. I have no beef with Vray or ChaosGroup, but if you're stupid enough to pay for a service you're already doing, then you definitely should purchase this service right away. Buy multiple subscriptions - you're probably going to need them.
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Old 1 Week Ago   #5
Quote:
Originally Posted by InfernalDarkness
So ChaosGroup "scans" your physical material sample with... A camera?

Then they take it into Photoshop and balance it out and prep it for rendering, kinda like... A texture map?

I'm calling Shenanigans. I have no beef with Vray or ChaosGroup, but if you're stupid enough to pay for a service you're already doing, then you definitely should purchase this service right away. Buy multiple subscriptions - you're probably going to need them.


Or, you're paying for a service that you're not already doing. Maybe you don't have the time. Maybe you're not a skilled material creator. Either way, it's saving you time and effort, and freeing you to work on other things.

The subscription gives you access to the entire library of ultra high-quality materials and 10 free render nodes.

The custom material pricing works on a per-sample basis - almost like hiring a professional to do some work for you. You might as well call shenanigans on getting anyone to do any work for you for a price.


You certainly set an interesting bar for stupidity. "HOLD IT RIGHT THERE, you sneaky waiter, you. How dare you presume to serve me food that I can already get for myself? SHENANIGANS! Look at all those stupid, stupid people paying to have their food cooked and brought to them. Some dumb enough to leave a tip! This world is going to pot I tell you, POT!"
 
Old 1 Week Ago   #6
Quote:
Originally Posted by InfernalDarkness
So ChaosGroup "scans" your physical material sample with... A camera?
While a camera is a component of the scanner, the actual hardware is way more complicated in order to capture the material appearance from many angles under different lighting conditions. This allows us to reproduce very accurately materials that you can't really create with texture maps (f.e. these ones: https://www.youtube.com/watch?v=4XhVy_8QYaQ and https://www.youtube.com/watch?v=DpumQMGBULw)

Quote:
Then they take it into Photoshop and balance it out and prep it for rendering, kinda like... A texture map?
There is no Photoshop involved, or any other image processing program. The result from the scanning is not a texture, but a BTF description of the material response to light.

Best regards,
Vlado
 
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