DMP Mini Challenge_004 - October 2014 - Barlangis

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  10 October 2014
Originally Posted by eremitis: Fantastic topic! The description is really inspiring and I can't wait to start some concepts. As a first time poster, I might have a noobish question, are we allowed to create our piece of the path taken to get to Barlangis instead of directly inside the cave? (Thinking of the postcard idea) I was really inspired by the train ride into the city and was hoping to incorporate that in the dmp. I would like to illustrate the train ride and a look at the cave and a bit inside as well, would that idea work? not giving away too too much but not limiting the imagination either. I hope my question isn't too vague!!

Hi Stephanie,

Welcome! For these challenges, they should be sticking with the environment in the brief rather than show what's outside of it or on the way. Good luck!
David Luong

I teach a DMP Workshop
  10 October 2014

I kind of had city of ember or that radioactive district from the hunger games books in mind, as for the social/cultural background.

There is also no format limitation this time, as long as your final entry reflects the brief in a visually pleasing way.

Originally Posted by Drewsen: Sorry for double post, site went down for maintenance.
I'm making a movie!!

Last edited by milanschere : 10 October 2014 at 01:48 PM. Reason: There is no format limitation this time, as long as your final entry reflects the brief in a visually pleasing way.
  11 November 2014
Guest Judge October 2014: Heather Abels

We'd like to introduce this month's special guest judge, Heather Abels! She is also the new instructor for our Part 2: Photo Real Matte Painting which feature some great advanced Matte Painting techniques. View here:

about: Heather began her career in visual effects in 2005 at Matte World Digital while earning her masters at the Academy of Art. Matte painting on feature films for the last 9 years she has worked at high end vfx studios including Matte World Digital, The Orphanage, Weta Digital and Rhythm & Hues. She recently left her job at Rhythm & Hues as Matte Painting supervisor to join the newly developing set extension team at Walt Disney Animation where she has been working on her first animated feature "Big Hero 6". She currently lives in Burbank with her husband and 2 sons.

You can see some of her professional and personal work on her website at with a preview of her work below:

DMP from "Avatar"

DMP from "Big Miracle"

DMP from "Life of Pi"

DMP from "Night at the Museum 2"

DMP from "Winter's Tale"

Good luck to everyone in the "Barlangis" theme this month![/QUOTE]
I'm making a movie!!
  11 November 2014
DMPMC004 - October 2014 - Winners

Congrats to the winners. Hope you continually practice and learn as you do these challenges!

Prizes for monthly winners are:

1st Prize: 1 x CGWorkshop, 1 xCGTOD, 1 x Ballistic Book of Choice, 1 x CGSConnect Membership
2nd Prize: 1x CGTOD, 1 x Ballistic Book of Choice, 1 x CGSConnect Membership
3rd Prize: 1 x Ballistic Book of Choice, 1 x CGSConnect Membership

And the winners are...

1st: Max Last

Milan's comments: You have demonstrated good abilities in taking direction, identifying valuable feedback and strategic problem solving with time management in mind. The result is a somewhat stylized Matte Painting styleframe but it has all the necessary elements for a successful final image. It is very creative. I enjoy the dynamic of the un-leveled camera. Good job on playing with those pools of light and balancing so many various light sources in such an interior space. The people and FG rocks could have some more highlight detailing, while making the blacks darker this close to camera. Might be my monitor but instead of just washing it all out with the big shadow, you should try to punch out some spec hits in order to tell a complete story? Good job.

Heather's comments: This is a really fun shot. I too think it's quite stylized, and still has an illustrated quality to it, but I like the attention you've given to all your different light sources, and breaking up the silhouettes of the fg rocks with the cables. For me, the fg is too dark and clipped (I liked it before you darkened it), and near some of your light sources things can get a little muddy. Some of the back rock structures seem pasted together and while the lighting works the rocks themselves have many different qualities from piece to piece that I can almost pick out where one photo reference starts and ends. Otherwise, I love this piece, it's visually stunning with a lot of movement to keep the eye entertained and dancing around. :-)

David's comments: coming soon!

2nd Place: Aeaey

Milan's comments: This image has hit some slight controversy and made judging more difficult than usual because while it does not really qualify as a photo-realistic Matte Painting, you have added such an amount of illustrative detail that it actually utilizes Matte Painting techniques in the proper way with a visually pleasing result. It also tells a nice story but in some areas of the picture you have resulted to painterly shortcuts which are usually used in conceptual art. Never the less, your sense of lighting and atmosphere are good. Watch out for low res images and do not mix them with high resolution details right next to each other, or make sure to upgrade those areas for final next time.

Heather's comments: This shot has a lot of really great details and moments, but I agree with Milan that it feels like this has the potential to be a great matte painting, but is currently still in the concept phase. The mixing of image resolutions, and texture overlays still leaves this shot looking more like an illustration, but it has a great composition and fine details that one would expect in a matte painting. You have a great sense of lighting, and all the tiny little light kicks throughout the shot are a very nice touch.

David's comments: Coming soon!!

3rd Place: Sue Jang

Milan's comments: Awesome feel. Very good eye for composition and realism. Your image would have won if it was more finished but it's currently not all the way there. I would keep adding spotlights and punch-out some highlight hits here and there, while making sure you maintain the way you lead the viewer's eye. You have a good sense for Matte Painting but still need to pay more attention to detail. One huge criticism I have is the softness that has slid in somehow, as if your lens would be accidentally out of focus or something.

Heather's comments: Great job! There are parts of this painting that have a really pleasing and photographic quality. I like all the scaffolding, it adds an area of focus and fine detail that I can imagine seeing in a movie. The torchs gave you a real opportunity to play with delicate lighting on the wood. For me, the fg rocks feel a bit cut out and were a missed opportunity for adding nice backlighting (from the torches) to help them feel 3 dimensional. Some areas of the painting get softer than others, and perhaps paying closer attention to keeping the overall sharpness more even would have helped. Overall... this looks like a movie I'd want to see. :-)

David's comments: Coming soon!!

Congrats all, onto next month's challenge!!
I'm making a movie!!
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