HCR MINI-challenge #42: - Goodbye Ghibli - Spirited Away's No Face.

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  10 October 2014
HCR MINI-challenge #42: - Goodbye Ghibli - Spirited Away's No Face.

Current update...



"No-face" from Spirited Away. Reference is from the 2-Disc DVD set, but as he changes shape quite a bit in the film, I'm just going to have a ball taking the best bits from different shots.

Software I shall be using will be Silo for the base mesh, 3DCoat for sculpting and finishing off, and finally Blender for rendering.
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Silo, 3D Coat, Blender
C, C++, Java

Currently working on...HCR #42

Last edited by Boone : 11 November 2014 at 11:54 AM.
 
  10 October 2014
UPDATE.



A quick and rough blocking out in Silo, which took me about the same time as watching the film itself.

Although his shape is all over the place in the film, he's good fun to model as he has so many interesting features: large mouth with protruding teeth, frog-like back legs and feet, human arms and hands, lots of bulk and a simple mask instead of eyes. He also has a oil-like appearance during his "rampage" scene in the film so I might(!) try and add that in at some point.
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Silo, 3D Coat, Blender
C, C++, Java

Currently working on...HCR #42
 
  10 October 2014
UPDATE.



Taken into 3DCoat for sculpting. Nuff said.
__________________
Silo, 3D Coat, Blender
C, C++, Java

Currently working on...HCR #42
 
  10 October 2014
Ah, angry No Face. Cool start.
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HMC: Model Collection
WIP: Harris Nut House
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  10 October 2014
UPDATE.





Cheers, Wyatt.

Still a lot more to do, but can't believe I'm this far ahead. 3DCoat really is a gift from the gods! ^_^
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Silo, 3D Coat, Blender
C, C++, Java

Currently working on...HCR #42
 
  10 October 2014
Originally Posted by Boone: 3DCoat really is a gift from the gods! ^_^

Good for you Boone, sculpting is a whole other world isn't it.
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HMC: Model Collection
WIP: Harris Nut House
WIP: WarCraft Troll
wyattharris.com Dig it!
 
  10 October 2014
Absolutely, Wyatt. I usually find modelling hard, but 3DC and sculpting has made it so much easier and enjoyable. Even topology and UV-mapping looks dead easy too.

Looking back on the work done so far, I reckon I could have made the whole thing in 3DC, but I was having trouble getting the curves tool to work(got it now, though!). Saying that, knocking up a low-poly base mesh in Silo is super-fast when the only constraint is just keeping the mesh 100% quads. I might just keep Silo around just a little bit longer...
__________________
Silo, 3D Coat, Blender
C, C++, Java

Currently working on...HCR #42
 
  10 October 2014
UPDATE.



I knew the arms and hands would give me agro, but I'm aiming for that "wicked spider" look in contrast to the frog-like back legs. I guess I'll have to redo them.
__________________
Silo, 3D Coat, Blender
C, C++, Java

Currently working on...HCR #42
 
  10 October 2014
Moving along pretty nicely there, menacing looking beastie
 
  10 October 2014
UPDATE.



Thank you, Surgeuk.

Bit more tweaking with the arms as well as adding the teeth. The hair and mask are probably next.
__________________
Silo, 3D Coat, Blender
C, C++, Java

Currently working on...HCR #42
 
  11 November 2014
UPDATE.



Da' mask itself. Taking a bit of a break from the main sculpt to practice the paint, topology & UV tools on a more simple object.

Also, bit of a piss in the wind at this time, but I've finally wised up and bought a copy of "Gray's Anatomy". I'm hoping it will help me better define the limbs and hands.
__________________
Silo, 3D Coat, Blender
C, C++, Java

Currently working on...HCR #42
 
  11 November 2014
UPDATE.



Took a few days off to practice drawing hands. Modelled them in Silo and then added them to the 3DC sculpt.

I have tried to add hair, but the first attempt was pushing up the mesh density. I'm going to spend more time on that now.
__________________
Silo, 3D Coat, Blender
C, C++, Java

Currently working on...HCR #42
 
  11 November 2014
UPDATE.

http://i595.photobucket.com/albums/...e/Update_10.jpg

Added hair and a display base.
__________________
Silo, 3D Coat, Blender
C, C++, Java

Currently working on...HCR #42
 
  11 November 2014
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Casting Refs: CGready.com - CG Movies list: CGanimated.com
 
  11 November 2014
Hello Sam!

I'm not sure what happened, but your last post has no text.

Are you thinking of joining in the fun? That would be really cool to see you in action once again!
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Silo, 3D Coat, Blender
C, C++, Java

Currently working on...HCR #42
 
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